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Simplify Irrlicht CMake for static linking
removes any dynamic linking capability, which will stop being possible soon anyway.
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7 changed files with 15 additions and 176 deletions
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@ -18,37 +18,13 @@ The following libraries are required to be installed:
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* SDL2 (see below)
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Aside from standard search options (`ZLIB_INCLUDE_DIR`, `ZLIB_LIBRARY`, ...) the following options are available:
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* `BUILD_SHARED_LIBS` (default: `ON`) - Build IrrlichtMt as a shared library
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* `BUILD_EXAMPLES` (default: `OFF`) - Build example applications
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* `ENABLE_OPENGL` - Enable OpenGL driver
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* `ENABLE_OPENGL3` (default: `OFF`) - Enable OpenGL 3+ driver
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* `ENABLE_GLES1` - Enable OpenGL ES driver, legacy
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* `ENABLE_GLES2` - Enable OpenGL ES 2+ driver
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* `USE_SDL2` (default: platform-dependent, usually `ON`) - Use SDL2 instead of older native device code
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e.g. on a Linux system you might want to build for local use like this:
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git clone https://github.com/minetest/irrlicht
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cd irrlicht
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cmake . -DBUILD_SHARED_LIBS=OFF
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make -j$(nproc)
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This will put an IrrlichtMtTargets.cmake file into the cmake directory in the current build directory, and it can then be imported from another project by pointing `find_package()` to the build directory, or by setting the `CMAKE_PREFIX_PATH` variable to that same path.
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on Windows system:
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It is highly recommended to use vcpkg as package manager.
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After you successfully built vcpkg you can easily install the required libraries:
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vcpkg install zlib libjpeg-turbo libpng sdl2 --triplet x64-windows
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Run the following script in PowerShell:
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git clone https://github.com/minetest/irrlicht
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cd irrlicht
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cmake -B build -G "Visual Studio 17 2022" -A "Win64" -DCMAKE_TOOLCHAIN_FILE=[vcpkg-root]/scripts/buildsystems/vcpkg.cmake -DBUILD_SHARED_LIBS=OFF
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cmake --build build --config Release
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However, IrrlichtMt cannot be built or installed separately.
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Platforms
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---------
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