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https://github.com/luanti-org/luanti.git
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Merge dc813bd651
into 2d36d32da8
This commit is contained in:
commit
b9ab192600
5 changed files with 54 additions and 8 deletions
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@ -438,13 +438,43 @@ function make.key(setting)
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if value == "" then
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if value == "" then
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return height
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return height
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end
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end
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local critical_keys = {
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keymap_chat = true,
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keymap_drop = true,
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keymap_inventory = true,
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keymap_cmd = true,
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keymap_cmd_local = true,
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keymap_dig = true,
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keymap_place = true,
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}
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for _, o in ipairs(core.full_settingtypes) do
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for _, o in ipairs(core.full_settingtypes) do
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if o.type == "key" and o.name ~= setting.name and core.are_keycodes_equal(core.settings:get(o.name), value) then
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if o.type == "key" and o.name ~= setting.name and
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core.are_keycodes_equal(core.settings:get(o.name), value) then
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local is_current_close_world = setting.name == "keymap_close_world"
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local is_other_close_world = o.name == "keymap_close_world"
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-- Current means current key you've messed with, other means the other key it conflicts with.
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local is_current_critical = critical_keys[setting.name]
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local is_other_critical = critical_keys[o.name]
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local show_warning_current = false
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if (is_current_close_world and is_other_critical)
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or (is_other_close_world and is_current_critical)
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or (not is_current_close_world and not is_other_close_world) then
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show_warning_current = true
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end
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if show_warning_current then
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table.insert(fs, ("label[0,%f;%s]"):format(height + 0.3,
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table.insert(fs, ("label[0,%f;%s]"):format(height + 0.3,
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core.colorize(mt_color_orange, fgettext([[Conflicts with "$1"]], fgettext(o.readable_name)))))
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core.colorize(mt_color_orange, fgettext([[Conflicts with "$1"]], fgettext(o.readable_name)))))
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height = height + 0.6
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height = height + 0.6
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end
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end
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end
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end
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end
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return height
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return height
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end
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end
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return {
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return {
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@ -337,6 +337,10 @@ keymap_slot31 (Hotbar slot 31) key
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keymap_slot32 (Hotbar slot 32) key
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keymap_slot32 (Hotbar slot 32) key
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# Modifier key bind for closing your world.
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# Requires ESC + the selected key to work.
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keymap_close_world (Return to Main Menu) key SYSTEM_SCANCODE_225
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[*Touchscreen]
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[*Touchscreen]
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# Enables the touchscreen controls, allowing you to play the game with a touchscreen.
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# Enables the touchscreen controls, allowing you to play the game with a touchscreen.
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@ -137,6 +137,7 @@ bool MyEventReceiver::OnEvent(const SEvent &event)
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// This is separate from other keyboard handling so that it also works in menus.
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// This is separate from other keyboard handling so that it also works in menus.
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if (event.EventType == EET_KEY_INPUT_EVENT) {
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if (event.EventType == EET_KEY_INPUT_EVENT) {
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KeyPress keyCode(event.KeyInput);
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KeyPress keyCode(event.KeyInput);
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if (keyCode == getKeySetting("keymap_fullscreen")) {
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if (keyCode == getKeySetting("keymap_fullscreen")) {
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if (event.KeyInput.PressedDown && !fullscreen_is_down) {
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if (event.KeyInput.PressedDown && !fullscreen_is_down) {
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IrrlichtDevice *device = RenderingEngine::get_raw_device();
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IrrlichtDevice *device = RenderingEngine::get_raw_device();
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@ -150,8 +151,15 @@ bool MyEventReceiver::OnEvent(const SEvent &event)
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}
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}
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fullscreen_is_down = event.KeyInput.PressedDown;
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fullscreen_is_down = event.KeyInput.PressedDown;
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return true;
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return true;
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} else if (keyCode == EscapeKey &&
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event.KeyInput.PressedDown && event.KeyInput.Shift) {
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} else if (keyCode == getKeySetting("keymap_close_world")) {
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close_world_down = event.KeyInput.PressedDown;
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} else if (keyCode == EscapeKey) {
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esc_down = event.KeyInput.PressedDown;
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}
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if (esc_down && close_world_down) {
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g_gamecallback->disconnect();
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g_gamecallback->disconnect();
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return true;
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return true;
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}
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}
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@ -128,6 +128,9 @@ private:
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// Intentionally not reset by clearInput/releaseAllKeys.
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// Intentionally not reset by clearInput/releaseAllKeys.
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bool fullscreen_is_down = false;
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bool fullscreen_is_down = false;
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bool close_world_down = false;
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bool esc_down = false;
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PointerType last_pointer_type = PointerType::Mouse;
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PointerType last_pointer_type = PointerType::Mouse;
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};
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};
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@ -219,6 +219,7 @@ void set_default_settings()
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settings->setDefault("keymap_slot30", "");
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settings->setDefault("keymap_slot30", "");
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settings->setDefault("keymap_slot31", "");
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settings->setDefault("keymap_slot31", "");
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settings->setDefault("keymap_slot32", "");
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settings->setDefault("keymap_slot32", "");
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USEKEY2("keymap_close_world", "SYSTEM_SCANCODE_225", "KEY_LSHIFT");
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#ifndef NDEBUG
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#ifndef NDEBUG
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// Default keybinds for quicktune in debug builds
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// Default keybinds for quicktune in debug builds
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