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Fix incorrect distance computation for visible blocks (#4765)
The client would not compute the distance from the camera to to a mapblock correctly. The result was that blocks that were in view (i.e. not beyond the fog limit) would not be rendered. With the improved distance computation, a range adjustment that existed in clientiface.cpp is no longer required.
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2 changed files with 9 additions and 8 deletions
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@ -175,7 +175,7 @@ void RemoteClient::GetNextBlocks (
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const s16 full_d_max = g_settings->getS16("max_block_send_distance");
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const s16 d_opt = g_settings->getS16("block_send_optimize_distance");
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const s16 d_blocks_in_sight = (full_d_max + 1) * BS * MAP_BLOCKSIZE;
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const s16 d_blocks_in_sight = full_d_max * BS * MAP_BLOCKSIZE;
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s16 d_max = full_d_max;
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s16 d_max_gen = g_settings->getS16("max_block_generate_distance");
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