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some work-in-progress
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3f5bad938a
commit
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20 changed files with 701 additions and 270 deletions
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@ -282,6 +282,7 @@ void RatObject::addToScene(scene::ISceneManager *smgr)
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buf->getMaterial().setTexture
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(0, driver->getTexture("../data/rat.png"));
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buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
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buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
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buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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// Add to mesh
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mesh->addMeshBuffer(buf);
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@ -292,6 +293,73 @@ void RatObject::addToScene(scene::ISceneManager *smgr)
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}
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#endif
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#ifndef SERVER
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/*
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PlayerObject
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*/
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void PlayerObject::addToScene(scene::ISceneManager *smgr)
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{
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if(m_node != NULL)
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return;
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video::IVideoDriver* driver = smgr->getVideoDriver();
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// Attach a simple mesh to the player for showing an image
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scene::SMesh *mesh = new scene::SMesh();
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{ // Front
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scene::IMeshBuffer *buf = new scene::SMeshBuffer();
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video::SColor c(255,255,255,255);
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video::S3DVertex vertices[4] =
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{
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video::S3DVertex(-BS/2,0,0, 0,0,0, c, 0,1),
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video::S3DVertex(BS/2,0,0, 0,0,0, c, 1,1),
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video::S3DVertex(BS/2,BS*2,0, 0,0,0, c, 1,0),
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video::S3DVertex(-BS/2,BS*2,0, 0,0,0, c, 0,0),
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};
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u16 indices[] = {0,1,2,2,3,0};
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buf->append(vertices, 4, indices, 6);
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// Set material
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buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
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//buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
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buf->getMaterial().setTexture(0, driver->getTexture("../data/player.png"));
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buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
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buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
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//buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
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// Add to mesh
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mesh->addMeshBuffer(buf);
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buf->drop();
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}
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{ // Back
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scene::IMeshBuffer *buf = new scene::SMeshBuffer();
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video::SColor c(255,255,255,255);
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video::S3DVertex vertices[4] =
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{
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video::S3DVertex(BS/2,0,0, 0,0,0, c, 1,1),
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video::S3DVertex(-BS/2,0,0, 0,0,0, c, 0,1),
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video::S3DVertex(-BS/2,BS*2,0, 0,0,0, c, 0,0),
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video::S3DVertex(BS/2,BS*2,0, 0,0,0, c, 1,0),
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};
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u16 indices[] = {0,1,2,2,3,0};
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buf->append(vertices, 4, indices, 6);
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// Set material
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buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
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//buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
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buf->getMaterial().setTexture(0, driver->getTexture("../data/player_back.png"));
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buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
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buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
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buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
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// Add to mesh
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mesh->addMeshBuffer(buf);
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buf->drop();
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}
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m_node = smgr->addMeshSceneNode(mesh, NULL);
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mesh->drop();
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updateNodePos();
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}
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#endif
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/*
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MapBlockObjectList
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*/
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