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Move the clamping of hp/breath when their maximums change to read_object_properties(). (#8689)

This prevents set_properties() calls that have nothing to do with hp_max or breath_max overriding the saved hp before another mod has the chance to set a player's intended hp_max (such as in on_joinplayer).
This commit is contained in:
Beha 2019-07-30 11:29:45 -04:00 committed by sfan5
parent 2dd645134e
commit b8aaef704d
6 changed files with 26 additions and 22 deletions

View file

@ -757,20 +757,7 @@ int ObjectRef::l_set_properties(lua_State *L)
if (!prop)
return 0;
read_object_properties(L, 2, prop, getServer(L)->idef());
PlayerSAO *player = getplayersao(ref);
if (prop->hp_max < co->getHP()) {
PlayerHPChangeReason reason(PlayerHPChangeReason::SET_HP);
co->setHP(prop->hp_max, reason);
if (player)
getServer(L)->SendPlayerHPOrDie(player, reason);
}
if (player && prop->breath_max < player->getBreath())
player->setBreath(prop->breath_max);
read_object_properties(L, 2, co, prop, getServer(L)->idef());
co->notifyObjectPropertiesModified();
return 0;
}