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Move the clamping of hp/breath when their maximums change to read_object_properties(). (#8689)
This prevents set_properties() calls that have nothing to do with hp_max or breath_max overriding the saved hp before another mod has the chance to set a player's intended hp_max (such as in on_joinplayer).
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parent
2dd645134e
commit
b8aaef704d
6 changed files with 26 additions and 22 deletions
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@ -157,7 +157,7 @@ std::string ScriptApiEntity::luaentity_GetStaticdata(u16 id)
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}
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void ScriptApiEntity::luaentity_GetProperties(u16 id,
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ObjectProperties *prop)
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ServerActiveObject *self, ObjectProperties *prop)
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{
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SCRIPTAPI_PRECHECKHEADER
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@ -170,11 +170,11 @@ void ScriptApiEntity::luaentity_GetProperties(u16 id,
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prop->hp_max = 10;
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// Deprecated: read object properties directly
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read_object_properties(L, -1, prop, getServer()->idef());
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read_object_properties(L, -1, self, prop, getServer()->idef());
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// Read initial_properties
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lua_getfield(L, -1, "initial_properties");
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read_object_properties(L, -1, prop, getServer()->idef());
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read_object_properties(L, -1, self, prop, getServer()->idef());
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lua_pop(L, 1);
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}
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@ -35,7 +35,7 @@ public:
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void luaentity_Remove(u16 id);
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std::string luaentity_GetStaticdata(u16 id);
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void luaentity_GetProperties(u16 id,
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ObjectProperties *prop);
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ServerActiveObject *self, ObjectProperties *prop);
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void luaentity_Step(u16 id, float dtime);
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bool luaentity_Punch(u16 id,
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ServerActiveObject *puncher, float time_from_last_punch,
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