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Move the clamping of hp/breath when their maximums change to read_object_properties(). (#8689)

This prevents set_properties() calls that have nothing to do with hp_max or breath_max overriding the saved hp before another mod has the chance to set a player's intended hp_max (such as in on_joinplayer).
This commit is contained in:
Beha 2019-07-30 11:29:45 -04:00 committed by sfan5
parent 2dd645134e
commit b8aaef704d
6 changed files with 26 additions and 22 deletions

View file

@ -62,6 +62,7 @@ struct HitParams;
struct EnumString;
struct NoiseParams;
class Schematic;
class ServerActiveObject;
ContentFeatures read_content_features (lua_State *L, int index);
@ -107,6 +108,7 @@ void push_item_definition_full (lua_State *L,
const ItemDefinition &i);
void read_object_properties (lua_State *L, int index,
ServerActiveObject *sao,
ObjectProperties *prop,
IItemDefManager *idef);
void push_object_properties (lua_State *L,