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Move the clamping of hp/breath when their maximums change to read_object_properties(). (#8689)

This prevents set_properties() calls that have nothing to do with hp_max or breath_max overriding the saved hp before another mod has the chance to set a player's intended hp_max (such as in on_joinplayer).
This commit is contained in:
Beha 2019-07-30 11:29:45 -04:00 committed by sfan5
parent 2dd645134e
commit b8aaef704d
6 changed files with 26 additions and 22 deletions

View file

@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "common/c_types.h"
#include "nodedef.h"
#include "object_properties.h"
#include "content_sao.h"
#include "cpp_api/s_node.h"
#include "lua_api/l_object.h"
#include "lua_api/l_item.h"
@ -182,7 +183,7 @@ void push_item_definition_full(lua_State *L, const ItemDefinition &i)
/******************************************************************************/
void read_object_properties(lua_State *L, int index,
ObjectProperties *prop, IItemDefManager *idef)
ServerActiveObject *sao, ObjectProperties *prop, IItemDefManager *idef)
{
if(index < 0)
index = lua_gettop(L) + 1 + index;
@ -190,10 +191,24 @@ void read_object_properties(lua_State *L, int index,
return;
int hp_max = 0;
if (getintfield(L, -1, "hp_max", hp_max))
if (getintfield(L, -1, "hp_max", hp_max)) {
prop->hp_max = (u16)rangelim(hp_max, 0, U16_MAX);
getintfield(L, -1, "breath_max", prop->breath_max);
if (prop->hp_max < sao->getHP()) {
PlayerHPChangeReason reason(PlayerHPChangeReason::SET_HP);
sao->setHP(prop->hp_max, reason);
if (sao->getType() == ACTIVEOBJECT_TYPE_PLAYER)
sao->getEnv()->getGameDef()->SendPlayerHPOrDie((PlayerSAO *)sao, reason);
}
}
if (getintfield(L, -1, "breath_max", prop->breath_max)) {
if (sao->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
PlayerSAO *player = (PlayerSAO *)sao;
if (prop->breath_max < player->getBreath())
player->setBreath(prop->breath_max);
}
}
getboolfield(L, -1, "physical", prop->physical);
getboolfield(L, -1, "collide_with_objects", prop->collideWithObjects);