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Move the clamping of hp/breath when their maximums change to read_object_properties(). (#8689)

This prevents set_properties() calls that have nothing to do with hp_max or breath_max overriding the saved hp before another mod has the chance to set a player's intended hp_max (such as in on_joinplayer).
This commit is contained in:
Beha 2019-07-30 11:29:45 -04:00 committed by sfan5
parent 2dd645134e
commit b8aaef704d
6 changed files with 26 additions and 22 deletions

View file

@ -331,7 +331,7 @@ void LuaEntitySAO::addedToEnvironment(u32 dtime_s)
if(m_registered){
// Get properties
m_env->getScriptIface()->
luaentity_GetProperties(m_id, &m_prop);
luaentity_GetProperties(m_id, this, &m_prop);
// Initialize HP from properties
m_hp = m_prop.hp_max;
// Activate entity, supplying serialized state