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Decorations: Generalise 'spawn by' to be used by all decoration types
In lua_api.txt, make clear that 'place on' and 'spawn by' can be lists.
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4 changed files with 82 additions and 87 deletions
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@ -68,6 +68,7 @@ public:
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virtual void resolveNodeNames();
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bool canPlaceDecoration(MMVManip *vm, v3s16 p);
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size_t placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
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//size_t placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
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@ -82,6 +83,8 @@ public:
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s16 y_max;
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float fill_ratio;
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NoiseParams np;
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std::vector<content_t> c_spawnby;
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s16 nspawnby;
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UNORDERED_SET<u8> biomes;
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//std::list<CutoffData> cutoffs;
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@ -90,17 +93,13 @@ public:
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class DecoSimple : public Decoration {
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public:
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virtual void resolveNodeNames();
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virtual size_t generate(MMVManip *vm, PcgRandom *pr, v3s16 p);
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bool canPlaceDecoration(MMVManip *vm, v3s16 p);
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virtual int getHeight();
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virtual void resolveNodeNames();
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std::vector<content_t> c_decos;
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std::vector<content_t> c_spawnby;
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s16 deco_height;
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s16 deco_height_max;
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s16 nspawnby;
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};
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class DecoSchematic : public Decoration {
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