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Decorations: Generalise 'spawn by' to be used by all decoration types

In lua_api.txt, make clear that 'place on' and 'spawn by' can be lists.
This commit is contained in:
paramat 2016-09-11 23:34:43 +01:00
parent b77cee146b
commit b88595050f
4 changed files with 82 additions and 87 deletions

View file

@ -26,12 +26,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "util/numeric.h"
FlagDesc flagdesc_deco[] = {
{"place_center_x", DECO_PLACE_CENTER_X},
{"place_center_y", DECO_PLACE_CENTER_Y},
{"place_center_z", DECO_PLACE_CENTER_Z},
{"place_center_x", DECO_PLACE_CENTER_X},
{"place_center_y", DECO_PLACE_CENTER_Y},
{"place_center_z", DECO_PLACE_CENTER_Z},
{"force_placement", DECO_FORCE_PLACEMENT},
{"liquid_surface", DECO_LIQUID_SURFACE},
{NULL, 0}
{"liquid_surface", DECO_LIQUID_SURFACE},
{NULL, 0}
};
@ -82,6 +82,56 @@ Decoration::~Decoration()
void Decoration::resolveNodeNames()
{
getIdsFromNrBacklog(&c_place_on);
getIdsFromNrBacklog(&c_spawnby);
}
bool Decoration::canPlaceDecoration(MMVManip *vm, v3s16 p)
{
// Check if the decoration can be placed on this node
u32 vi = vm->m_area.index(p);
if (!CONTAINS(c_place_on, vm->m_data[vi].getContent()))
return false;
// Don't continue if there are no spawnby constraints
if (nspawnby == -1)
return true;
int nneighs = 0;
static const v3s16 dirs[16] = {
v3s16( 0, 0, 1),
v3s16( 0, 0, -1),
v3s16( 1, 0, 0),
v3s16(-1, 0, 0),
v3s16( 1, 0, 1),
v3s16(-1, 0, 1),
v3s16(-1, 0, -1),
v3s16( 1, 0, -1),
v3s16( 0, 1, 1),
v3s16( 0, 1, -1),
v3s16( 1, 1, 0),
v3s16(-1, 1, 0),
v3s16( 1, 1, 1),
v3s16(-1, 1, 1),
v3s16(-1, 1, -1),
v3s16( 1, 1, -1)
};
// Check these 16 neighbouring nodes for enough spawnby nodes
for (size_t i = 0; i != ARRLEN(dirs); i++) {
u32 index = vm->m_area.index(p + dirs[i]);
if (!vm->m_area.contains(index))
continue;
if (CONTAINS(c_spawnby, vm->m_data[index].getContent()))
nneighs++;
}
if (nneighs < nspawnby)
return false;
return true;
}
@ -236,66 +286,15 @@ void DecoSimple::resolveNodeNames()
{
Decoration::resolveNodeNames();
getIdsFromNrBacklog(&c_decos);
getIdsFromNrBacklog(&c_spawnby);
}
bool DecoSimple::canPlaceDecoration(MMVManip *vm, v3s16 p)
{
// Don't bother if there aren't any decorations to place
if (c_decos.size() == 0)
return false;
u32 vi = vm->m_area.index(p);
// Check if the decoration can be placed on this node
if (!CONTAINS(c_place_on, vm->m_data[vi].getContent()))
return false;
// Don't continue if there are no spawnby constraints
if (nspawnby == -1)
return true;
int nneighs = 0;
v3s16 dirs[16] = {
v3s16( 0, 0, 1),
v3s16( 0, 0, -1),
v3s16( 1, 0, 0),
v3s16(-1, 0, 0),
v3s16( 1, 0, 1),
v3s16(-1, 0, 1),
v3s16(-1, 0, -1),
v3s16( 1, 0, -1),
v3s16( 0, 1, 1),
v3s16( 0, 1, -1),
v3s16( 1, 1, 0),
v3s16(-1, 1, 0),
v3s16( 1, 1, 1),
v3s16(-1, 1, 1),
v3s16(-1, 1, -1),
v3s16( 1, 1, -1)
};
// Check a Moore neighborhood if there are enough spawnby nodes
for (size_t i = 0; i != ARRLEN(dirs); i++) {
u32 index = vm->m_area.index(p + dirs[i]);
if (!vm->m_area.contains(index))
continue;
if (CONTAINS(c_spawnby, vm->m_data[index].getContent()))
nneighs++;
}
if (nneighs < nspawnby)
return false;
return true;
}
size_t DecoSimple::generate(MMVManip *vm, PcgRandom *pr, v3s16 p)
{
// Don't bother if there aren't any decorations to place
if (c_decos.size() == 0)
return 0;
if (!canPlaceDecoration(vm, p))
return 0;
@ -345,9 +344,7 @@ size_t DecoSchematic::generate(MMVManip *vm, PcgRandom *pr, v3s16 p)
if (schematic == NULL)
return 0;
u32 vi = vm->m_area.index(p);
content_t c = vm->m_data[vi].getContent();
if (!CONTAINS(c_place_on, c))
if (!canPlaceDecoration(vm, p))
return 0;
if (flags & DECO_PLACE_CENTER_X)