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Server list cleanup
This removes the hacky server_dedicated pseudo-setting.
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parent
2cc518dcaf
commit
b8484ef24e
6 changed files with 56 additions and 50 deletions
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@ -29,22 +29,27 @@ typedef Json::Value ServerListSpec;
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namespace ServerList
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{
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std::vector<ServerListSpec> getLocal();
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std::vector<ServerListSpec> getOnline();
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bool deleteEntry(const ServerListSpec &server);
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bool insert(const ServerListSpec &server);
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std::vector<ServerListSpec> deSerialize(const std::string &liststring);
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const std::string serialize(const std::vector<ServerListSpec> &serverlist);
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std::vector<ServerListSpec> deSerializeJson(const std::string &liststring);
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const std::string serializeJson(const std::vector<ServerListSpec> &serverlist);
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#if USE_CURL
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void sendAnnounce(const std::string &action, const u16 port,
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const std::vector<std::string> &clients_names = std::vector<std::string>(),
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const double uptime = 0, const u32 game_time = 0,
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const float lag = 0, const std::string &gameid = "",
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const std::string &mg_name = "",
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const std::vector<ModSpec> &mods = std::vector<ModSpec>());
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#endif
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} // ServerList namespace
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std::vector<ServerListSpec> getLocal();
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std::vector<ServerListSpec> getOnline();
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bool deleteEntry(const ServerListSpec &server);
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bool insert(const ServerListSpec &server);
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std::vector<ServerListSpec> deSerialize(const std::string &liststring);
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const std::string serialize(const std::vector<ServerListSpec> &serverlist);
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std::vector<ServerListSpec> deSerializeJson(const std::string &liststring);
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const std::string serializeJson(const std::vector<ServerListSpec> &serverlist);
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#if USE_CURL
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enum AnnounceAction {AA_START, AA_UPDATE, AA_DELETE};
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void sendAnnounce(AnnounceAction, u16 port,
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const std::vector<std::string> &clients_names = std::vector<std::string>(),
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double uptime = 0, u32 game_time = 0, float lag = 0,
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const std::string &gameid = "", const std::string &mg_name = "",
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const std::vector<ModSpec> &mods = std::vector<ModSpec>(),
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bool dedicated = false);
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#endif
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} // namespace ServerList
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#endif
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