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Server list cleanup
This removes the hacky server_dedicated pseudo-setting.
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parent
2cc518dcaf
commit
b8484ef24e
6 changed files with 56 additions and 50 deletions
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@ -196,7 +196,7 @@ const std::string serializeJson(const std::vector<ServerListSpec> &serverlist)
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#if USE_CURL
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void sendAnnounce(const std::string &action,
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void sendAnnounce(AnnounceAction action,
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const u16 port,
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const std::vector<std::string> &clients_names,
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const double uptime,
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@ -204,15 +204,17 @@ void sendAnnounce(const std::string &action,
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const float lag,
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const std::string &gameid,
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const std::string &mg_name,
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const std::vector<ModSpec> &mods)
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const std::vector<ModSpec> &mods,
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bool dedicated)
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{
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static const char *aa_names[] = {"start", "update", "delete"};
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Json::Value server;
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server["action"] = action;
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server["action"] = aa_names[action];
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server["port"] = port;
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if (g_settings->exists("server_address")) {
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server["address"] = g_settings->get("server_address");
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}
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if (action != "delete") {
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if (action != AA_DELETE) {
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bool strict_checking = g_settings->getBool("strict_protocol_version_checking");
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server["name"] = g_settings->get("server_name");
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server["description"] = g_settings->get("server_description");
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@ -237,20 +239,19 @@ void sendAnnounce(const std::string &action,
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if (gameid != "") server["gameid"] = gameid;
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}
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if (action == "start") {
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server["dedicated"] = g_settings->getBool("server_dedicated");
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if (action == AA_START) {
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server["dedicated"] = dedicated;
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server["rollback"] = g_settings->getBool("enable_rollback_recording");
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server["mapgen"] = mg_name;
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server["privs"] = g_settings->get("default_privs");
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server["can_see_far_names"] = g_settings->getS16("player_transfer_distance") <= 0;
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server["mods"] = Json::Value(Json::arrayValue);
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for (std::vector<ModSpec>::const_iterator it = mods.begin();
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it != mods.end();
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++it) {
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it != mods.end(); ++it) {
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server["mods"].append(it->name);
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}
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actionstream << "Announcing to " << g_settings->get("serverlist_url") << std::endl;
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} else {
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} else if (action == AA_UPDATE) {
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if (lag)
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server["lag"] = lag;
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}
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@ -264,4 +265,5 @@ void sendAnnounce(const std::string &action,
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}
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#endif
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} //namespace ServerList
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} // namespace ServerList
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