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Server list cleanup

This removes the hacky server_dedicated pseudo-setting.
This commit is contained in:
ShadowNinja 2015-10-15 13:04:15 -04:00 committed by SmallJoker
parent 2cc518dcaf
commit b8484ef24e
6 changed files with 56 additions and 50 deletions

View file

@ -196,7 +196,7 @@ const std::string serializeJson(const std::vector<ServerListSpec> &serverlist)
#if USE_CURL
void sendAnnounce(const std::string &action,
void sendAnnounce(AnnounceAction action,
const u16 port,
const std::vector<std::string> &clients_names,
const double uptime,
@ -204,15 +204,17 @@ void sendAnnounce(const std::string &action,
const float lag,
const std::string &gameid,
const std::string &mg_name,
const std::vector<ModSpec> &mods)
const std::vector<ModSpec> &mods,
bool dedicated)
{
static const char *aa_names[] = {"start", "update", "delete"};
Json::Value server;
server["action"] = action;
server["action"] = aa_names[action];
server["port"] = port;
if (g_settings->exists("server_address")) {
server["address"] = g_settings->get("server_address");
}
if (action != "delete") {
if (action != AA_DELETE) {
bool strict_checking = g_settings->getBool("strict_protocol_version_checking");
server["name"] = g_settings->get("server_name");
server["description"] = g_settings->get("server_description");
@ -237,20 +239,19 @@ void sendAnnounce(const std::string &action,
if (gameid != "") server["gameid"] = gameid;
}
if (action == "start") {
server["dedicated"] = g_settings->getBool("server_dedicated");
if (action == AA_START) {
server["dedicated"] = dedicated;
server["rollback"] = g_settings->getBool("enable_rollback_recording");
server["mapgen"] = mg_name;
server["privs"] = g_settings->get("default_privs");
server["can_see_far_names"] = g_settings->getS16("player_transfer_distance") <= 0;
server["mods"] = Json::Value(Json::arrayValue);
for (std::vector<ModSpec>::const_iterator it = mods.begin();
it != mods.end();
++it) {
it != mods.end(); ++it) {
server["mods"].append(it->name);
}
actionstream << "Announcing to " << g_settings->get("serverlist_url") << std::endl;
} else {
} else if (action == AA_UPDATE) {
if (lag)
server["lag"] = lag;
}
@ -264,4 +265,5 @@ void sendAnnounce(const std::string &action,
}
#endif
} //namespace ServerList
} // namespace ServerList