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Server list cleanup

This removes the hacky server_dedicated pseudo-setting.
This commit is contained in:
ShadowNinja 2015-10-15 13:04:15 -04:00 committed by SmallJoker
parent 2cc518dcaf
commit b8484ef24e
6 changed files with 56 additions and 50 deletions

View file

@ -213,10 +213,6 @@ int main(int argc, char *argv[])
infostream << "Using commanded world path ["
<< game_params.world_path << "]" << std::endl;
//Run dedicated server if asked to or no other option
g_settings->set("server_dedicated",
game_params.is_dedicated_server ? "true" : "false");
if (game_params.is_dedicated_server)
return run_dedicated_server(game_params, cmd_args) ? 0 : 1;
@ -852,8 +848,8 @@ static bool run_dedicated_server(const GameParams &game_params, const Settings &
try {
// Create server
Server server(game_params.world_path,
game_params.game_spec, false, bind_addr.isIPv6(), &iface);
Server server(game_params.world_path, game_params.game_spec,
false, bind_addr.isIPv6(), true, &iface);
g_term_console.setup(&iface, &kill, admin_nick);
@ -887,7 +883,7 @@ static bool run_dedicated_server(const GameParams &game_params, const Settings &
try {
// Create server
Server server(game_params.world_path, game_params.game_spec, false,
bind_addr.isIPv6());
bind_addr.isIPv6(), true);
server.start(bind_addr);
// Run server