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Mgv5/v7/fractal: Add 'large_cave_depth' parameter to replace fixed value
The value cannot be fixed because we can shift terrain vertically. This also makes these mapgens consistent with mgflat and mgvalleys which have 'large_cave_depth' parameters.
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parent
e6a9e6066a
commit
b8237099b2
8 changed files with 72 additions and 40 deletions
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@ -56,6 +56,7 @@ MapgenV7::MapgenV7(int mapgenid, MapgenV7Params *params, EmergeManager *emerge)
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{
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this->spflags = params->spflags;
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this->cave_width = params->cave_width;
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this->large_cave_depth = params->large_cave_depth;
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this->float_mount_density = params->float_mount_density;
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this->float_mount_height = params->float_mount_height;
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this->floatland_level = params->floatland_level;
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@ -143,6 +144,7 @@ void MapgenV7Params::readParams(const Settings *settings)
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{
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settings->getFlagStrNoEx("mgv7_spflags", spflags, flagdesc_mapgen_v7);
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settings->getFloatNoEx("mgv7_cave_width", cave_width);
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settings->getS16NoEx("mgv7_large_cave_depth", large_cave_depth);
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settings->getFloatNoEx("mgv7_float_mount_density", float_mount_density);
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settings->getFloatNoEx("mgv7_float_mount_height", float_mount_height);
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settings->getS16NoEx("mgv7_floatland_level", floatland_level);
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@ -172,6 +174,7 @@ void MapgenV7Params::writeParams(Settings *settings) const
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{
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settings->setFlagStr("mgv7_spflags", spflags, flagdesc_mapgen_v7, U32_MAX);
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settings->setFloat("mgv7_cave_width", cave_width);
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settings->setS16("mgv7_large_cave_depth", large_cave_depth);
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settings->setFloat("mgv7_float_mount_density", float_mount_density);
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settings->setFloat("mgv7_float_mount_height", float_mount_height);
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settings->setS16("mgv7_floatland_level", floatland_level);
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@ -303,7 +306,7 @@ void MapgenV7::makeChunk(BlockMakeData *data)
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// large caverns and floating blobs of overgenerated liquid.
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generateCaves(stone_surface_max_y, -MAX_MAP_GENERATION_LIMIT);
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else
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generateCaves(stone_surface_max_y, water_level);
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generateCaves(stone_surface_max_y, large_cave_depth);
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}
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// Generate dungeons
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