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Fix damage wraparound if very high damage (#11872)

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Wuzzy 2022-01-06 20:16:35 +00:00 committed by GitHub
parent 85da2e284b
commit b81948a14c
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7 changed files with 10 additions and 8 deletions

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@ -46,7 +46,7 @@ public:
void on_cheat(ServerActiveObject *player, const std::string &cheat_type);
bool on_punchplayer(ServerActiveObject *player, ServerActiveObject *hitter,
float time_from_last_punch, const ToolCapabilities *toolcap,
v3f dir, s16 damage);
v3f dir, s32 damage);
void on_rightclickplayer(ServerActiveObject *player, ServerActiveObject *clicker);
s32 on_player_hpchange(ServerActiveObject *player, s32 hp_change,
const PlayerHPChangeReason &reason);