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Don't save load_mod_* = false lines in world.mt (#15758)

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Lars Müller 2025-02-14 22:25:39 +01:00 committed by GitHub
parent 54bf5d62f2
commit b7f01b0cc7
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2 changed files with 2 additions and 4 deletions

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@ -299,7 +299,7 @@ local function handle_buttons(this, fields)
worldfile:set("load_mod_" .. mod.name, mod.virtual_path)
was_set[mod.name] = true
elseif not was_set[mod.name] then
worldfile:set("load_mod_" .. mod.name, "false")
worldfile:remove("load_mod_" .. mod.name)
end
elseif mod.enabled then
gamedata.errormessage = fgettext_ne("Failed to enable mo" ..