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Bump minimal protocol version to 36 (#6319)
* Bump minimal protocol version to 36 Item/Node/TileDef, NodeBox, TileAnimation: Remove old compat code * Accept future serialisation versions
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1b3e4e1736
commit
b7ee608e70
9 changed files with 136 additions and 503 deletions
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@ -68,13 +68,16 @@ std::string ObjectProperties::dump()
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void ObjectProperties::serialize(std::ostream &os) const
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{
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writeU8(os, 1); // version
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writeU8(os, 2); // version, protocol_version >= 36
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writeS16(os, hp_max);
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writeU8(os, physical);
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writeF1000(os, weight);
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writeV3F1000(os, collisionbox.MinEdge);
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writeV3F1000(os, collisionbox.MaxEdge);
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os<<serializeString(visual);
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writeV3F1000(os, selectionbox.MinEdge);
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writeV3F1000(os, selectionbox.MaxEdge);
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writeU8(os, pointable);
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os << serializeString(visual);
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writeV2F1000(os, visual_size);
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writeU16(os, textures.size());
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for (const std::string &texture : textures) {
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@ -86,7 +89,7 @@ void ObjectProperties::serialize(std::ostream &os) const
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writeU8(os, makes_footstep_sound);
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writeF1000(os, automatic_rotate);
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// Added in protocol version 14
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os<<serializeString(mesh);
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os << serializeString(mesh);
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writeU16(os, colors.size());
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for (video::SColor color : colors) {
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writeARGB8(os, color);
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@ -101,9 +104,6 @@ void ObjectProperties::serialize(std::ostream &os) const
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writeF1000(os, automatic_face_movement_max_rotation_per_sec);
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os << serializeString(infotext);
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os << serializeString(wield_item);
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writeV3F1000(os, selectionbox.MinEdge);
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writeV3F1000(os, selectionbox.MaxEdge);
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writeU8(os, pointable);
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// Add stuff only at the bottom.
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// Never remove anything, because we don't want new versions of this
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@ -112,48 +112,42 @@ void ObjectProperties::serialize(std::ostream &os) const
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void ObjectProperties::deSerialize(std::istream &is)
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{
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int version = readU8(is);
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if(version == 1)
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{
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try{
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hp_max = readS16(is);
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physical = readU8(is);
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weight = readF1000(is);
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collisionbox.MinEdge = readV3F1000(is);
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collisionbox.MaxEdge = readV3F1000(is);
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visual = deSerializeString(is);
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visual_size = readV2F1000(is);
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textures.clear();
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u32 texture_count = readU16(is);
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for(u32 i=0; i<texture_count; i++){
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textures.push_back(deSerializeString(is));
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}
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spritediv = readV2S16(is);
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initial_sprite_basepos = readV2S16(is);
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is_visible = readU8(is);
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makes_footstep_sound = readU8(is);
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automatic_rotate = readF1000(is);
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mesh = deSerializeString(is);
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u32 color_count = readU16(is);
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for(u32 i=0; i<color_count; i++){
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colors.push_back(readARGB8(is));
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}
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collideWithObjects = readU8(is);
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stepheight = readF1000(is);
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automatic_face_movement_dir = readU8(is);
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automatic_face_movement_dir_offset = readF1000(is);
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backface_culling = readU8(is);
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nametag = deSerializeString(is);
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nametag_color = readARGB8(is);
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automatic_face_movement_max_rotation_per_sec = readF1000(is);
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infotext = deSerializeString(is);
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wield_item = deSerializeString(is);
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selectionbox.MinEdge = readV3F1000(is);
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selectionbox.MaxEdge = readV3F1000(is);
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pointable = readU8(is);
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}catch(SerializationError &e){}
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}
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else
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{
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if (version != 2)
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throw SerializationError("unsupported ObjectProperties version");
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hp_max = readS16(is);
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physical = readU8(is);
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weight = readF1000(is);
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collisionbox.MinEdge = readV3F1000(is);
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collisionbox.MaxEdge = readV3F1000(is);
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selectionbox.MinEdge = readV3F1000(is);
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selectionbox.MaxEdge = readV3F1000(is);
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pointable = readU8(is);
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visual = deSerializeString(is);
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visual_size = readV2F1000(is);
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textures.clear();
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u32 texture_count = readU16(is);
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for (u32 i = 0; i < texture_count; i++){
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textures.push_back(deSerializeString(is));
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}
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spritediv = readV2S16(is);
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initial_sprite_basepos = readV2S16(is);
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is_visible = readU8(is);
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makes_footstep_sound = readU8(is);
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automatic_rotate = readF1000(is);
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mesh = deSerializeString(is);
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u32 color_count = readU16(is);
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for (u32 i = 0; i < color_count; i++){
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colors.push_back(readARGB8(is));
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}
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collideWithObjects = readU8(is);
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stepheight = readF1000(is);
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automatic_face_movement_dir = readU8(is);
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automatic_face_movement_dir_offset = readF1000(is);
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backface_culling = readU8(is);
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nametag = deSerializeString(is);
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nametag_color = readARGB8(is);
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automatic_face_movement_max_rotation_per_sec = readF1000(is);
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infotext = deSerializeString(is);
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wield_item = deSerializeString(is);
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}
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