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Implement player attribute backend (#4155)
* This backend permit mods to store extra players attributes to a common interface. * Add the obj:set_attribute(attr, value) Lua call * Add the obj:get_attribute(attr) Lua call Examples: * player:set_attribute("home:home", "10,25,-78") * player:get_attribute("default:mana") Attributes are saved as a json in the player file in extended_attributes key They are saved only if a modification on the attributes occurs and loaded when emergePlayer is called (they are attached to PlayerSAO).
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9 changed files with 128 additions and 6 deletions
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@ -500,7 +500,8 @@ void ServerEnvironment::saveLoadedPlayers()
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for (std::vector<RemotePlayer *>::iterator it = m_players.begin();
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it != m_players.end();
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++it) {
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if ((*it)->checkModified()) {
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if ((*it)->checkModified() ||
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((*it)->getPlayerSAO() && (*it)->getPlayerSAO()->extendedAttributesModified())) {
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(*it)->save(players_path, m_server);
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}
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}
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