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Implement player attribute backend (#4155)

* This backend permit mods to store extra players attributes to a common interface.
* Add the obj:set_attribute(attr, value) Lua call
* Add the obj:get_attribute(attr) Lua call

Examples:
* player:set_attribute("home:home", "10,25,-78")
* player:get_attribute("default:mana")

Attributes are saved as a json in the player file in extended_attributes
key

They are saved only if a modification on the attributes occurs and loaded
when emergePlayer is called (they are attached to PlayerSAO).
This commit is contained in:
Loïc Blot 2017-01-27 08:59:30 +01:00 committed by GitHub
parent 2a89531071
commit b7a98e9850
9 changed files with 128 additions and 6 deletions

View file

@ -25,11 +25,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
class PlayerSAO;
enum RemotePlayerChatResult {
enum RemotePlayerChatResult
{
RPLAYER_CHATRESULT_OK,
RPLAYER_CHATRESULT_FLOODING,
RPLAYER_CHATRESULT_KICK,
};
/*
Player on the server
*/
@ -135,6 +137,7 @@ private:
deSerialize stops reading exactly at the right point.
*/
void serialize(std::ostream &os);
void serializeExtraAttributes(std::string &output);
PlayerSAO *m_sao;
bool m_dirty;