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Replace pow() with multiplikation to improve speed
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2 changed files with 2 additions and 2 deletions
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@ -37,7 +37,7 @@ double dotProduct(double vx, double vy, double wx, double wy){
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}
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double easeCurve(double t){
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return 6*pow(t,5)-15*pow(t,4)+10*pow(t,3);
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return t * t * t * (6. * t * t - 15. * t + 10.);
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}
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double linearInterpolation(double x0, double x1, double t){
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