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Make the player collisionbox settable
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4 changed files with 14 additions and 2 deletions
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@ -1429,7 +1429,10 @@ bool PlayerSAO::checkMovementCheat()
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bool PlayerSAO::getCollisionBox(aabb3f *toset) const
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{
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*toset = aabb3f(-BS * 0.30, 0.0, -BS * 0.30, BS * 0.30, BS * 1.75, BS * 0.30);
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//update collision box
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toset->MinEdge = m_prop.collisionbox.MinEdge * BS + v3f(0, BS, 0);
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toset->MaxEdge = m_prop.collisionbox.MaxEdge * BS + v3f(0, BS, 0);
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toset->MinEdge += m_base_position;
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toset->MaxEdge += m_base_position;
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return true;
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