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Make the player collisionbox settable
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4 changed files with 14 additions and 2 deletions
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@ -3705,7 +3705,8 @@ Definition tables
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collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
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visual = "cube"/"sprite"/"upright_sprite"/"mesh"/"wielditem",
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visual_size = {x=1, y=1},
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mesh = "model",
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mesh = "model", -- for players (0, -1, 0) is ground level,
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-- for all other entities (0, 0, 0) is ground level.
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textures = {}, -- number of required textures depends on visual
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colors = {}, -- number of required colors depends on visual
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spritediv = {x=1, y=1},
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