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Expose collided objects in moveresult

closes #9787
This commit is contained in:
sfan5 2020-04-26 22:52:00 +02:00
parent cb159f8d8a
commit b6b80f55c8
4 changed files with 31 additions and 14 deletions

View file

@ -2043,6 +2043,9 @@ void push_collision_move_result(lua_State *L, const collisionMoveResult &res)
if (c.type == COLLISION_NODE) {
push_v3s16(L, c.node_p);
lua_setfield(L, -2, "node_pos");
} else if (c.type == COLLISION_OBJECT) {
push_objectRef(L, c.object->getId());
lua_setfield(L, -2, "object");
}
push_v3f(L, c.old_speed / BS);