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Redefine NodeResolver interface and replace with callback mechanism

This commit is contained in:
kwolekr 2014-12-17 03:20:17 -05:00
parent 3ea5ed4ffe
commit b67f37f27e
16 changed files with 278 additions and 364 deletions

View file

@ -402,7 +402,15 @@ public:
virtual void updateTextures(IGameDef *gamedef);
void serialize(std::ostream &os, u16 protocol_version);
void deSerialize(std::istream &is);
virtual NodeResolver *getResolver();
virtual void pendNodeResolve(NodeResolveInfo *nri);
virtual void cancelNodeResolve(NodeResolver *resolver);
virtual void runNodeResolverCallbacks();
virtual bool getIdFromResolveInfo(NodeResolveInfo *nri,
const std::string &node_alt, content_t c_fallback, content_t &result);
virtual bool getIdsFromResolveInfo(NodeResolveInfo *nri,
std::vector<content_t> &result);
private:
void addNameIdMapping(content_t i, std::string name);
@ -432,13 +440,12 @@ private:
// Next possibly free id
content_t m_next_id;
// NodeResolver to queue pending node resolutions
NodeResolver m_resolver;
// List of node strings and node resolver callbacks to perform
std::list<NodeResolveInfo *> m_pending_node_lookups;
};
CNodeDefManager::CNodeDefManager() :
m_resolver(this)
CNodeDefManager::CNodeDefManager()
{
clear();
}
@ -1035,12 +1042,6 @@ void CNodeDefManager::addNameIdMapping(content_t i, std::string name)
}
NodeResolver *CNodeDefManager::getResolver()
{
return &m_resolver;
}
IWritableNodeDefManager *createNodeDefManager()
{
return new CNodeDefManager();
@ -1267,166 +1268,100 @@ void ContentFeatures::deSerializeOld(std::istream &is, int version)
}
}
/*
NodeResolver
*/
NodeResolver::NodeResolver(INodeDefManager *ndef)
void CNodeDefManager::pendNodeResolve(NodeResolveInfo *nri)
{
m_ndef = ndef;
m_is_node_registration_complete = false;
nri->resolver->m_ndef = this;
m_pending_node_lookups.push_back(nri);
}
NodeResolver::~NodeResolver()
void CNodeDefManager::cancelNodeResolve(NodeResolver *resolver)
{
while (!m_pending_contents.empty()) {
NodeResolveInfo *nri = m_pending_contents.front();
m_pending_contents.pop_front();
delete nri;
}
}
int NodeResolver::addNode(const std::string &n_wanted, const std::string &n_alt,
content_t c_fallback, content_t *content)
{
if (m_is_node_registration_complete) {
if (m_ndef->getId(n_wanted, *content))
return NR_STATUS_SUCCESS;
if (n_alt == "" || !m_ndef->getId(n_alt, *content)) {
*content = c_fallback;
return NR_STATUS_FAILURE;
}
return NR_STATUS_SUCCESS;
} else {
NodeResolveInfo *nfi = new NodeResolveInfo;
nfi->n_wanted = n_wanted;
nfi->n_alt = n_alt;
nfi->c_fallback = c_fallback;
nfi->output = content;
m_pending_contents.push_back(nfi);
return NR_STATUS_PENDING;
}
}
int NodeResolver::addNodeList(const std::string &nodename,
std::vector<content_t> *content_vec)
{
if (m_is_node_registration_complete) {
std::set<content_t> idset;
std::set<content_t>::iterator it;
m_ndef->getIds(nodename, idset);
for (it = idset.begin(); it != idset.end(); ++it)
content_vec->push_back(*it);
return idset.size() ? NR_STATUS_SUCCESS : NR_STATUS_FAILURE;
} else {
m_pending_content_vecs.push_back(
std::make_pair(nodename, content_vec));
return NR_STATUS_PENDING;
}
}
bool NodeResolver::cancelNode(content_t *content)
{
bool found = false;
for (std::list<NodeResolveInfo *>::iterator
it = m_pending_contents.begin();
it != m_pending_contents.end();
it = m_pending_node_lookups.begin();
it != m_pending_node_lookups.end();
++it) {
NodeResolveInfo *nfi = *it;
if (nfi->output == content) {
it = m_pending_contents.erase(it);
delete nfi;
found = true;
NodeResolveInfo *nri = *it;
if (resolver == nri->resolver) {
it = m_pending_node_lookups.erase(it);
delete nri;
}
}
return found;
}
int NodeResolver::cancelNodeList(std::vector<content_t> *content_vec)
void CNodeDefManager::runNodeResolverCallbacks()
{
int num_canceled = 0;
for (ContentVectorResolveList::iterator
it = m_pending_content_vecs.begin();
it != m_pending_content_vecs.end();
++it) {
if (it->second == content_vec) {
it = m_pending_content_vecs.erase(it);
num_canceled++;
}
}
return num_canceled;
}
int NodeResolver::resolveNodes()
{
int num_failed = 0;
//// Resolve pending single node name -> content ID mappings
while (!m_pending_contents.empty()) {
NodeResolveInfo *nri = m_pending_contents.front();
m_pending_contents.pop_front();
bool success = true;
if (!m_ndef->getId(nri->n_wanted, *nri->output)) {
success = (nri->n_alt != "") ?
m_ndef->getId(nri->n_alt, *nri->output) : false;
}
if (!success) {
*nri->output = nri->c_fallback;
num_failed++;
errorstream << "NodeResolver::resolveNodes(): Failed to "
"resolve '" << nri->n_wanted;
if (nri->n_alt != "")
errorstream << "' and '" << nri->n_alt;
errorstream << "'" << std::endl;
}
while (!m_pending_node_lookups.empty()) {
NodeResolveInfo *nri = m_pending_node_lookups.front();
m_pending_node_lookups.pop_front();
nri->resolver->resolveNodeNames(nri);
nri->resolver->m_lookup_done = true;
delete nri;
}
}
//// Resolve pending node names and add to content_t vector
while (!m_pending_content_vecs.empty()) {
std::pair<std::string, std::vector<content_t> *> item =
m_pending_content_vecs.front();
m_pending_content_vecs.pop_front();
std::string &name = item.first;
std::vector<content_t> *output = item.second;
std::set<content_t> idset;
std::set<content_t>::iterator it;
m_ndef->getIds(name, idset);
for (it = idset.begin(); it != idset.end(); ++it)
output->push_back(*it);
if (idset.empty()) {
num_failed++;
errorstream << "NodeResolver::resolveNodes(): Failed to "
"resolve '" << name << "'" << std::endl;
}
bool CNodeDefManager::getIdFromResolveInfo(NodeResolveInfo *nri,
const std::string &node_alt, content_t c_fallback, content_t &result)
{
if (nri->nodenames.empty()) {
result = c_fallback;
errorstream << "CNodeDefManager::getIdFromResolveInfo: empty "
"nodenames list" << std::endl;
return false;
}
//// Mark node registration as complete so future resolve
//// requests are satisfied immediately
m_is_node_registration_complete = true;
content_t c;
std::string name = nri->nodenames.front();
nri->nodenames.pop_front();
return num_failed;
bool success = getId(name, c);
if (!success && node_alt != "") {
name = node_alt;
success = getId(name, c);
}
if (!success) {
errorstream << "CNodeDefManager::getIdFromResolveInfo: Failed to "
"resolve node name '" << name << "'." << std::endl;
c = c_fallback;
}
result = c;
return success;
}
bool CNodeDefManager::getIdsFromResolveInfo(NodeResolveInfo *nri,
std::vector<content_t> &result)
{
if (nri->nodename_sizes.empty()) {
errorstream << "CNodeDefManager::getIdsFromResolveInfo: empty "
"nodename_sizes list" << std::endl;
return false;
}
size_t nitems = nri->nodename_sizes.front();
nri->nodename_sizes.pop_front();
while (nitems--) {
if (nri->nodenames.empty()) {
errorstream << "" << std::endl;
return false;
}
content_t c;
if (getId(nri->nodenames.front(), c)) {
result.push_back(c);
} else {
errorstream << "CNodeDefManager::getIdsFromResolveInfo: empty "
"nodenames list" << std::endl;
}
nri->nodenames.pop_front();
}
return true;
}