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Redefine NodeResolver interface and replace with callback mechanism

This commit is contained in:
kwolekr 2014-12-17 03:20:17 -05:00
parent 3ea5ed4ffe
commit b67f37f27e
16 changed files with 278 additions and 364 deletions

View file

@ -42,7 +42,7 @@ class NodeResolver;
#define MTSCHEM_PROB_ALWAYS 0xFF
class Schematic : public GenElement {
class Schematic : public GenElement, public NodeResolver {
public:
std::vector<content_t> c_nodes;
@ -52,14 +52,16 @@ public:
u8 *slice_probs;
Schematic();
~Schematic();
virtual ~Schematic();
virtual void resolveNodeNames(NodeResolveInfo *nri);
void updateContentIds();
void blitToVManip(v3s16 p, ManualMapVoxelManipulator *vm,
Rotation rot, bool force_placement, INodeDefManager *ndef);
bool loadSchematicFromFile(const char *filename, NodeResolver *resolver,
bool loadSchematicFromFile(const char *filename, INodeDefManager *ndef,
std::map<std::string, std::string> &replace_names);
void saveSchematicToFile(const char *filename, INodeDefManager *ndef);
bool getSchematicFromMap(Map *map, v3s16 p1, v3s16 p2);
@ -86,7 +88,7 @@ public:
};
void build_nnlist_and_update_ids(MapNode *nodes, u32 nodecount,
std::vector<content_t> *usednodes);
std::vector<content_t> *usednodes);
#endif