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fixed erroneus handling of many players with no peer existing at same time

This commit is contained in:
Perttu Ahola 2011-01-18 00:27:14 +02:00
parent 1986326731
commit b6787a2b58
2 changed files with 4 additions and 1 deletions

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@ -73,6 +73,8 @@ public:
private:
Map *m_map;
// peer_ids in here should be unique, except that there may be
// many 0s
core::list<Player*> m_players;
// Debug output goes here
std::ostream &m_dout;