mirror of
https://github.com/luanti-org/luanti.git
synced 2025-08-16 18:01:40 +00:00
parent
21a76d8c88
commit
b6065797ce
2 changed files with 29 additions and 28 deletions
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@ -1408,7 +1408,7 @@ void CIrrDeviceSDL::createKeyMap()
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// select missing
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// select missing
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KeyMap.emplace(SDLK_PRINTSCREEN, KEY_PRINT);
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KeyMap.emplace(SDLK_PRINTSCREEN, KEY_PRINT);
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// execute missing
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// execute missing
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KeyMap.emplace(SDLK_PRINTSCREEN, KEY_SNAPSHOT);
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// snapshot missing
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KeyMap.emplace(SDLK_INSERT, KEY_INSERT);
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KeyMap.emplace(SDLK_INSERT, KEY_INSERT);
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KeyMap.emplace(SDLK_DELETE, KEY_DELETE);
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KeyMap.emplace(SDLK_DELETE, KEY_DELETE);
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@ -25,11 +25,11 @@ struct table_key {
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#define DEFINEKEY2(x, ch, lang) /* Irrlicht key with character */ \
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#define DEFINEKEY2(x, ch, lang) /* Irrlicht key with character */ \
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{ #x, x, ch, lang },
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{ #x, x, ch, lang },
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#define DEFINEKEY3(ch) /* single Irrlicht key (e.g. KEY_KEY_X) */ \
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#define DEFINEKEY3(ch) /* single Irrlicht key (e.g. KEY_KEY_X) */ \
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{ "KEY_KEY_" TOSTRING(ch), KEY_KEY_ ## ch, (wchar_t) *TOSTRING(ch), TOSTRING(ch) },
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{ "KEY_KEY_" TOSTRING(ch), KEY_KEY_ ## ch, static_cast<wchar_t>(*TOSTRING(ch)), TOSTRING(ch) },
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#define DEFINEKEY4(ch) /* single Irrlicht function key (e.g. KEY_F3) */ \
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#define DEFINEKEY4(ch) /* single Irrlicht function key (e.g. KEY_F3) */ \
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{ "KEY_F" TOSTRING(ch), KEY_F ## ch, L'\0', "F" TOSTRING(ch) },
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{ "KEY_F" TOSTRING(ch), KEY_F ## ch, L'\0', "F" TOSTRING(ch) },
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#define DEFINEKEY5(ch) /* key without Irrlicht keycode */ \
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#define DEFINEKEY5(ch) /* key without Irrlicht keycode */ \
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{ ch, KEY_KEY_CODES_COUNT, (wchar_t) *ch, ch },
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{ ch, KEY_KEY_CODES_COUNT, static_cast<wchar_t>(*ch), ch },
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#define N_(text) text
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#define N_(text) text
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@ -77,20 +77,20 @@ static std::vector<table_key> table = {
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DEFINEKEY2(KEY_PERIOD, L'.', ".")
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DEFINEKEY2(KEY_PERIOD, L'.', ".")
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// Keys without a Char
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// Keys without a Char
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DEFINEKEY1(KEY_LBUTTON, N_("Left Button"))
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// Note: we add "Key" to the description if the string could be confused for something else
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DEFINEKEY1(KEY_RBUTTON, N_("Right Button"))
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DEFINEKEY1(KEY_LBUTTON, N_("Left Click"))
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DEFINEKEY1(KEY_RBUTTON, N_("Right Click"))
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//~ Usually paired with the Pause key
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//~ Usually paired with the Pause key
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DEFINEKEY1(KEY_CANCEL, N_("Break Key"))
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DEFINEKEY1(KEY_CANCEL, N_("Break Key"))
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DEFINEKEY1(KEY_MBUTTON, N_("Middle Button"))
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DEFINEKEY1(KEY_MBUTTON, N_("Middle Click"))
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DEFINEKEY1(KEY_XBUTTON1, N_("X Button 1"))
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DEFINEKEY1(KEY_XBUTTON1, N_("Mouse X1"))
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DEFINEKEY1(KEY_XBUTTON2, N_("X Button 2"))
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DEFINEKEY1(KEY_XBUTTON2, N_("Mouse X2"))
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DEFINEKEY1(KEY_BACK, N_("Backspace"))
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DEFINEKEY1(KEY_BACK, N_("Backspace"))
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DEFINEKEY1(KEY_TAB, N_("Tab"))
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DEFINEKEY1(KEY_TAB, N_("Tab Key"))
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DEFINEKEY1(KEY_CLEAR, N_("Clear Key"))
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DEFINEKEY1(KEY_CLEAR, N_("Clear Key"))
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DEFINEKEY1(KEY_RETURN, N_("Return Key"))
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DEFINEKEY1(KEY_RETURN, N_("Return Key"))
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DEFINEKEY1(KEY_SHIFT, N_("Shift Key"))
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DEFINEKEY1(KEY_SHIFT, N_("Shift Key"))
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DEFINEKEY1(KEY_CONTROL, N_("Control Key"))
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DEFINEKEY1(KEY_CONTROL, N_("Control Key"))
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//~ Key name, common on Windows keyboards
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DEFINEKEY1(KEY_MENU, N_("Menu Key"))
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DEFINEKEY1(KEY_MENU, N_("Menu Key"))
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//~ Usually paired with the Break key
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//~ Usually paired with the Break key
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DEFINEKEY1(KEY_PAUSE, N_("Pause Key"))
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DEFINEKEY1(KEY_PAUSE, N_("Pause Key"))
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@ -98,22 +98,21 @@ static std::vector<table_key> table = {
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DEFINEKEY1(KEY_SPACE, N_("Space"))
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DEFINEKEY1(KEY_SPACE, N_("Space"))
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DEFINEKEY1(KEY_PRIOR, N_("Page Up"))
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DEFINEKEY1(KEY_PRIOR, N_("Page Up"))
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DEFINEKEY1(KEY_NEXT, N_("Page Down"))
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DEFINEKEY1(KEY_NEXT, N_("Page Down"))
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DEFINEKEY1(KEY_END, N_("End"))
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DEFINEKEY1(KEY_END, N_("End Key"))
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DEFINEKEY1(KEY_HOME, N_("Home"))
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DEFINEKEY1(KEY_HOME, N_("Home Key"))
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DEFINEKEY1(KEY_LEFT, N_("Left Arrow"))
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DEFINEKEY1(KEY_LEFT, N_("Left Arrow"))
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DEFINEKEY1(KEY_UP, N_("Up Arrow"))
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DEFINEKEY1(KEY_UP, N_("Up Arrow"))
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DEFINEKEY1(KEY_RIGHT, N_("Right Arrow"))
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DEFINEKEY1(KEY_RIGHT, N_("Right Arrow"))
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DEFINEKEY1(KEY_DOWN, N_("Down Arrow"))
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DEFINEKEY1(KEY_DOWN, N_("Down Arrow"))
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//~ Key name
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DEFINEKEY1(KEY_SELECT, N_("Select Key"))
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DEFINEKEY1(KEY_SELECT, N_("Select"))
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//~ "Print screen" key
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//~ "Print screen" key
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DEFINEKEY1(KEY_PRINT, N_("Print"))
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DEFINEKEY1(KEY_PRINT, N_("Print"))
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DEFINEKEY1(KEY_EXECUT, N_("Execute"))
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DEFINEKEY1(KEY_SNAPSHOT, N_("Snapshot"))
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DEFINEKEY1(KEY_INSERT, N_("Insert"))
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DEFINEKEY1(KEY_INSERT, N_("Insert"))
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DEFINEKEY1(KEY_DELETE, N_("Delete Key"))
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DEFINEKEY1(KEY_DELETE, N_("Delete Key"))
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DEFINEKEY1(KEY_HELP, N_("Help"))
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DEFINEKEY1(KEY_HELP, N_("Help Key"))
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//~ Name of key
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DEFINEKEY1(KEY_LWIN, N_("Left Windows"))
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DEFINEKEY1(KEY_LWIN, N_("Left Windows"))
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//~ Name of key
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DEFINEKEY1(KEY_RWIN, N_("Right Windows"))
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DEFINEKEY1(KEY_RWIN, N_("Right Windows"))
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DEFINEKEY1(KEY_NUMPAD0, N_("Numpad 0")) // These are not assigned to a char
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DEFINEKEY1(KEY_NUMPAD0, N_("Numpad 0")) // These are not assigned to a char
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DEFINEKEY1(KEY_NUMPAD1, N_("Numpad 1")) // to prevent interference with KEY_KEY_[0-9].
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DEFINEKEY1(KEY_NUMPAD1, N_("Numpad 1")) // to prevent interference with KEY_KEY_[0-9].
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@ -129,7 +128,7 @@ static std::vector<table_key> table = {
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DEFINEKEY1(KEY_ADD, N_("Numpad +"))
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DEFINEKEY1(KEY_ADD, N_("Numpad +"))
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DEFINEKEY1(KEY_SEPARATOR, N_("Numpad ."))
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DEFINEKEY1(KEY_SEPARATOR, N_("Numpad ."))
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DEFINEKEY1(KEY_SUBTRACT, N_("Numpad -"))
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DEFINEKEY1(KEY_SUBTRACT, N_("Numpad -"))
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DEFINEKEY1(KEY_DECIMAL, N_("Numpad ."))
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DEFINEKEY1(KEY_DECIMAL, N_("Numpad .")) // duplicate of KEY_SEPARATOR?
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DEFINEKEY1(KEY_DIVIDE, N_("Numpad /"))
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DEFINEKEY1(KEY_DIVIDE, N_("Numpad /"))
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DEFINEKEY4(1)
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DEFINEKEY4(1)
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DEFINEKEY4(2)
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DEFINEKEY4(2)
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@ -172,13 +171,15 @@ static std::vector<table_key> table = {
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DEFINEKEY1(KEY_FINAL, "Final")
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DEFINEKEY1(KEY_FINAL, "Final")
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DEFINEKEY1(KEY_KANJI, "Kanji")
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DEFINEKEY1(KEY_KANJI, "Kanji")
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DEFINEKEY1(KEY_HANJA, "Hanja")
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DEFINEKEY1(KEY_HANJA, "Hanja")
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DEFINEKEY1(KEY_ESCAPE, N_("IME Escape"))
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DEFINEKEY1(KEY_ESCAPE, "IME Escape")
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DEFINEKEY1(KEY_CONVERT, N_("IME Convert"))
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DEFINEKEY1(KEY_CONVERT, "IME Convert")
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DEFINEKEY1(KEY_NONCONVERT, N_("IME Nonconvert"))
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DEFINEKEY1(KEY_NONCONVERT, "IME Nonconvert")
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DEFINEKEY1(KEY_ACCEPT, N_("IME Accept"))
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DEFINEKEY1(KEY_ACCEPT, "IME Accept")
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DEFINEKEY1(KEY_MODECHANGE, N_("IME Mode Change"))
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DEFINEKEY1(KEY_MODECHANGE, "IME Mode Change")
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DEFINEKEY1(KEY_APPS, N_("Apps"))
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DEFINEKEY1(KEY_EXECUT, "Execute Key")
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DEFINEKEY1(KEY_SLEEP, N_("Sleep"))
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DEFINEKEY1(KEY_SNAPSHOT, "Snapshot Key")
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DEFINEKEY1(KEY_APPS, "Apps Key")
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DEFINEKEY1(KEY_SLEEP, "Sleep Key")
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DEFINEKEY1(KEY_OEM_1, "OEM 1") // KEY_OEM_[0-9] and KEY_OEM_102 are assigned to multiple
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DEFINEKEY1(KEY_OEM_1, "OEM 1") // KEY_OEM_[0-9] and KEY_OEM_102 are assigned to multiple
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DEFINEKEY1(KEY_OEM_2, "OEM 2") // different chars (on different platforms too) and thus w/o char
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DEFINEKEY1(KEY_OEM_2, "OEM 2") // different chars (on different platforms too) and thus w/o char
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DEFINEKEY1(KEY_OEM_3, "OEM 3")
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DEFINEKEY1(KEY_OEM_3, "OEM 3")
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@ -192,11 +193,11 @@ static std::vector<table_key> table = {
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DEFINEKEY1(KEY_ATTN, "Attn")
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DEFINEKEY1(KEY_ATTN, "Attn")
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DEFINEKEY1(KEY_CRSEL, "CrSel")
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DEFINEKEY1(KEY_CRSEL, "CrSel")
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DEFINEKEY1(KEY_EXSEL, "ExSel")
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DEFINEKEY1(KEY_EXSEL, "ExSel")
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DEFINEKEY1(KEY_EREOF, N_("Erase EOF"))
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DEFINEKEY1(KEY_EREOF, "Erase EOF")
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DEFINEKEY1(KEY_PLAY, N_("Play"))
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DEFINEKEY1(KEY_PLAY, N_("Play"))
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DEFINEKEY1(KEY_ZOOM, N_("Zoom Key"))
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DEFINEKEY1(KEY_ZOOM, "Zoom Key")
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DEFINEKEY1(KEY_PA1, "PA1")
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DEFINEKEY1(KEY_PA1, "PA1")
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DEFINEKEY1(KEY_OEM_CLEAR, N_("OEM Clear"))
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DEFINEKEY1(KEY_OEM_CLEAR, "OEM Clear")
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// Keys without Irrlicht keycode
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// Keys without Irrlicht keycode
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DEFINEKEY5("!")
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DEFINEKEY5("!")
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