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Add CPP11 header to define nullptr & constexpr (#5471)
This header permit to use nullptr & constexpr keywords in portable code segments and benefit from nullptr & constexpr when using C++11 and greater
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3 changed files with 38 additions and 4 deletions
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@ -29,6 +29,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "client.h"
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#include "log.h"
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#include "noise.h"
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#include "util/cpp11.h"
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// Distance of light extrapolation (for oversized nodes)
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// After this distance, it gives up and considers light level constant
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@ -42,7 +43,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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// Corresponding offsets are listed in g_27dirs
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#define FRAMED_NEIGHBOR_COUNT 18
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static const v3s16 light_dirs[8] = {
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static constexpr v3s16 light_dirs[8] = {
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v3s16(-1, -1, -1),
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v3s16(-1, -1, 1),
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v3s16(-1, 1, -1),
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@ -54,7 +55,7 @@ static const v3s16 light_dirs[8] = {
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};
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// Standard index set to make a quad on 4 vertices
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static const u16 quad_indices[] = {0, 1, 2, 2, 3, 0};
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static constexpr u16 quad_indices[] = {0, 1, 2, 2, 3, 0};
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const std::string MapblockMeshGenerator::raillike_groupname = "connect_to_raillike";
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