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Fix inventory hud scaling
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parent
4fdf66bbf4
commit
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2 changed files with 14 additions and 10 deletions
18
src/hud.cpp
18
src/hud.cpp
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@ -208,15 +208,18 @@ void Hud::drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount,
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s32 width = (itemcount - inv_offset) * (m_hotbar_imagesize + m_padding * 2);
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if (direction == HUD_DIR_TOP_BOTTOM || direction == HUD_DIR_BOTTOM_TOP) {
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width = m_hotbar_imagesize + m_padding * 2;
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height = (itemcount - inv_offset) * (m_hotbar_imagesize + m_padding * 2);
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s32 tmp = height;
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height = width;
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width = tmp;
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}
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// Position of upper left corner of bar
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v2s32 pos = upperleftpos + screen_offset;
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v2s32 pos = screen_offset;
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pos.X *= m_hud_scaling * porting::getDisplayDensity();
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pos.Y *= m_hud_scaling * porting::getDisplayDensity();
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pos += upperleftpos;
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// Store hotbar_image in member variable, used by drawItem()
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if (hotbar_image != player->hotbar_image) {
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hotbar_image = player->hotbar_image;
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if (hotbar_image != "")
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@ -225,6 +228,7 @@ void Hud::drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount,
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use_hotbar_image = false;
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}
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// Store hotbar_selected_image in member variable, used by drawItem()
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if (hotbar_selected_image != player->hotbar_selected_image) {
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hotbar_selected_image = player->hotbar_selected_image;
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if (hotbar_selected_image != "")
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@ -233,7 +237,7 @@ void Hud::drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount,
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use_hotbar_selected_image = false;
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}
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/* draw customized item background */
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// draw customized item background
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if (use_hotbar_image) {
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core::rect<s32> imgrect2(-m_padding/2, -m_padding/2,
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width+m_padding/2, height+m_padding/2);
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@ -245,12 +249,12 @@ void Hud::drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount,
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NULL, hbar_colors, true);
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}
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// Draw items
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core::rect<s32> imgrect(0, 0, m_hotbar_imagesize, m_hotbar_imagesize);
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for (s32 i = inv_offset; i < itemcount && (size_t)i < mainlist->getSize(); i++) {
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v2s32 steppos;
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s32 fullimglen = m_hotbar_imagesize + m_padding * 2;
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core::rect<s32> imgrect(0, 0, m_hotbar_imagesize, m_hotbar_imagesize);
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v2s32 steppos;
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switch (direction) {
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case HUD_DIR_RIGHT_LEFT:
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steppos = v2s32(-(m_padding + (i - inv_offset) * fullimglen), m_padding);
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