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Update github URL references (#15705)
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@ -5,10 +5,10 @@ Luanti Lua Modding API Reference
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it's now called `core` due to the renaming of Luanti (formerly Minetest).
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`minetest` will keep existing as an alias, so that old code won't break.
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* More information at <http://www.minetest.net/>
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* Developer Wiki: <http://dev.minetest.net/>
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* More information at <http://www.luanti.org/>
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* Developer Wiki: <http://dev.luanti.org/>
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* (Unofficial) Minetest Modding Book by rubenwardy: <https://rubenwardy.com/minetest_modding_book/>
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* Modding tools: <https://github.com/minetest/modtools>
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* Modding tools: <https://github.com/luanti-org/modtools>
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Introduction
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------------
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@ -327,7 +327,7 @@ Many glTF features are not supported *yet*, including:
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* Double-sided materials don't work
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* Alternative means of supplying data
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* Embedded images. You can use `gltfutil.py` from the
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[modding tools](https://github.com/minetest/modtools) to strip or extract embedded images.
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[modding tools](https://github.com/luanti-org/modtools) to strip or extract embedded images.
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* References to files via URIs
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Textures are supplied solely via the same means as for the other model file formats:
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@ -1484,8 +1484,6 @@ Node drawtypes
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There are a bunch of different looking node types.
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Look for examples in `games/devtest` or `games/minetest_game`.
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* `normal`
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* A node-sized cube.
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* `airlike`
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@ -4370,7 +4368,7 @@ Hello @1, how are you today?=Hallo @1, wie geht es dir heute?
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```
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For old translation files, consider using the script `mod_translation_updater.py`
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in the Luanti [modtools](https://github.com/minetest/modtools) repository to
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in the Luanti [modtools](https://github.com/luanti-org/modtools) repository to
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generate and update translation files automatically from the Lua sources.
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Gettext translation file format
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