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Update github URL references (#15705)

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sfan5 2025-01-24 16:50:39 +01:00 committed by GitHub
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@ -5,10 +5,10 @@ Luanti Lua Modding API Reference
it's now called `core` due to the renaming of Luanti (formerly Minetest).
`minetest` will keep existing as an alias, so that old code won't break.
* More information at <http://www.minetest.net/>
* Developer Wiki: <http://dev.minetest.net/>
* More information at <http://www.luanti.org/>
* Developer Wiki: <http://dev.luanti.org/>
* (Unofficial) Minetest Modding Book by rubenwardy: <https://rubenwardy.com/minetest_modding_book/>
* Modding tools: <https://github.com/minetest/modtools>
* Modding tools: <https://github.com/luanti-org/modtools>
Introduction
------------
@ -327,7 +327,7 @@ Many glTF features are not supported *yet*, including:
* Double-sided materials don't work
* Alternative means of supplying data
* Embedded images. You can use `gltfutil.py` from the
[modding tools](https://github.com/minetest/modtools) to strip or extract embedded images.
[modding tools](https://github.com/luanti-org/modtools) to strip or extract embedded images.
* References to files via URIs
Textures are supplied solely via the same means as for the other model file formats:
@ -1484,8 +1484,6 @@ Node drawtypes
There are a bunch of different looking node types.
Look for examples in `games/devtest` or `games/minetest_game`.
* `normal`
* A node-sized cube.
* `airlike`
@ -4370,7 +4368,7 @@ Hello @1, how are you today?=Hallo @1, wie geht es dir heute?
```
For old translation files, consider using the script `mod_translation_updater.py`
in the Luanti [modtools](https://github.com/minetest/modtools) repository to
in the Luanti [modtools](https://github.com/luanti-org/modtools) repository to
generate and update translation files automatically from the Lua sources.
Gettext translation file format