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Add proper lua api deprecated handling
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parent
c03d7dc8a7
commit
b5acec0a3c
11 changed files with 75 additions and 3 deletions
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@ -19,6 +19,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "common/c_internal.h"
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#include "debug.h"
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#include "log.h"
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#include "main.h"
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#include "settings.h"
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std::string script_get_backtrace(lua_State *L)
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{
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@ -109,4 +112,40 @@ void script_run_callbacks(lua_State *L, int nargs, RunCallbacksMode mode)
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lua_remove(L, -2); // Remove error handler
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}
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void log_deprecated(lua_State *L, std::string message)
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{
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static bool configured = false;
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static bool dolog = false;
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static bool doerror = false;
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// performance optimization to not have to read and compare setting for every logline
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if (!configured) {
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std::string value = g_settings->get("deprecated_lua_api_handling");
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if (value == "log") {
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dolog = true;
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}
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if (value == "error") {
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dolog = true;
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doerror = true;
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}
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}
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if (doerror) {
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if (L != NULL) {
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script_error(L);
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} else {
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/* As of april 2014 assert is not optimized to nop in release builds
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* therefore this is correct. */
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assert("Can't do a scripterror for this deprecated message, so exit completely!");
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}
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}
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if (dolog) {
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/* abusing actionstream because of lack of file-only-logged loglevel */
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actionstream << message << std::endl;
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if (L != NULL) {
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actionstream << script_get_backtrace(L) << std::endl;
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}
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}
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}
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@ -68,7 +68,7 @@ std::string script_get_backtrace(lua_State *L);
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int script_error_handler(lua_State *L);
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int script_exception_wrapper(lua_State *L, lua_CFunction f);
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void script_error(lua_State *L);
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void script_run_callbacks(lua_State *L, int nargs,
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RunCallbacksMode mode);
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void script_run_callbacks(lua_State *L, int nargs, RunCallbacksMode mode);
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void log_deprecated(lua_State *L, std::string message);
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#endif /* C_INTERNAL_H_ */
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@ -659,6 +659,7 @@ int ObjectRef::l_get_entity_name(lua_State *L)
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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LuaEntitySAO *co = getluaobject(ref);
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log_deprecated(L,"Deprecated call to \"get_entity_name");
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if(co == NULL) return 0;
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// Do it
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std::string name = co->getName();
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@ -44,6 +44,7 @@ int ModApiParticles::l_add_particle(lua_State *L)
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if (lua_gettop(L) > 1) // deprecated
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{
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log_deprecated(L,"Deprecated add_particle call with individual parameters instead of definition");
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pos = check_v3f(L, 1);
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vel = check_v3f(L, 2);
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acc = check_v3f(L, 3);
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@ -128,6 +129,7 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
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if (lua_gettop(L) > 1) //deprecated
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{
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log_deprecated(L,"Deprecated add_particlespawner call with individual parameters instead of definition");
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amount = luaL_checknumber(L, 1);
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time = luaL_checknumber(L, 2);
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minpos = check_v3f(L, 3);
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@ -78,6 +78,11 @@ int ModApiUtil::l_log(lua_State *L)
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level = LMT_ACTION;
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else if(levelname == "verbose")
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level = LMT_VERBOSE;
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else if (levelname == "deprecated") {
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log_deprecated(L,text);
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return 0;
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}
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}
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log_printline(level, text);
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return 0;
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@ -98,3 +98,8 @@ void GameScripting::InitializeModApi(lua_State *L, int top)
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ObjectRef::Register(L);
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LuaSettings::Register(L);
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}
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void log_deprecated(std::string message)
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{
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log_deprecated(NULL,message);
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}
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@ -50,4 +50,6 @@ private:
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void InitializeModApi(lua_State *L, int top);
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};
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void log_deprecated(std::string message);
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#endif /* SCRIPTING_GAME_H_ */
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