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is_player() is no player-only function

This commit is contained in:
est31 2015-05-12 05:49:14 +02:00
parent 02805af36e
commit b4c3ff6eab
3 changed files with 14 additions and 14 deletions

View file

@ -557,6 +557,16 @@ int ObjectRef::l_set_properties(lua_State *L)
return 0;
}
// is_player(self)
int ObjectRef::l_is_player(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
lua_pushboolean(L, (player != NULL));
return 1;
}
/* LuaEntitySAO-only */
// setvelocity(self, {x=num, y=num, z=num})
@ -705,16 +715,6 @@ int ObjectRef::l_get_luaentity(lua_State *L)
/* Player-only */
// is_player(self)
int ObjectRef::l_is_player(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
lua_pushboolean(L, (player != NULL));
return 1;
}
// is_player_connected(self)
int ObjectRef::l_is_player_connected(lua_State *L)
{

View file

@ -120,6 +120,9 @@ private:
// set_properties(self, properties)
static int l_set_properties(lua_State *L);
// is_player(self)
static int l_is_player(lua_State *L);
/* LuaEntitySAO-only */
// setvelocity(self, {x=num, y=num, z=num})
@ -156,9 +159,6 @@ private:
/* Player-only */
// is_player(self)
static int l_is_player(lua_State *L);
// is_player_connected(self)
static int l_is_player_connected(lua_State *L);