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is_player() is no player-only function
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3 changed files with 14 additions and 14 deletions
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@ -2387,6 +2387,7 @@ This is basically a reference to a C++ `ServerActiveObject`
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* `position`: `{x=num, y=num, z=num}` (relative)
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* `rotation`: `{x=num, y=num, z=num}`
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* `set_properties(object property table)`
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* `is_player()`: returns true for players, false otherwise
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##### LuaEntitySAO-only (no-op for other objects)
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* `setvelocity({x=num, y=num, z=num})`
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@ -2404,7 +2405,6 @@ This is basically a reference to a C++ `ServerActiveObject`
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* `get_luaentity()`
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##### Player-only (no-op for other objects)
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* `is_player()`: true for players, false for others
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* `get_player_name()`: returns `""` if is not a player
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* `get_look_dir()`: get camera direction as a unit vector
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* `get_look_pitch()`: pitch in radians
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