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Switch android to leveldb as sqlite3 is broken and fails to save any mapblock there
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parent
d020e0771d
commit
b459f53ac3
4 changed files with 20 additions and 17 deletions
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@ -187,12 +187,12 @@ void Database_SQLite3::saveBlock(MapBlock *block)
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const char *bytes = tmp.c_str();
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if(sqlite3_bind_int64(m_database_write, 1, getBlockAsInteger(p3d)) != SQLITE_OK)
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infostream<<"WARNING: Block position failed to bind: "<<sqlite3_errmsg(m_database)<<std::endl;
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errorstream<<"WARNING: Block position failed to bind: "<<sqlite3_errmsg(m_database)<<std::endl;
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if(sqlite3_bind_blob(m_database_write, 2, (void *)bytes, o.tellp(), NULL) != SQLITE_OK) // TODO this mught not be the right length
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infostream<<"WARNING: Block data failed to bind: "<<sqlite3_errmsg(m_database)<<std::endl;
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errorstream<<"WARNING: Block data failed to bind: "<<sqlite3_errmsg(m_database)<<std::endl;
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int written = sqlite3_step(m_database_write);
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if(written != SQLITE_DONE)
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infostream<<"WARNING: Block failed to save ("<<p3d.X<<", "<<p3d.Y<<", "<<p3d.Z<<") "
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errorstream<<"WARNING: Block failed to save ("<<p3d.X<<", "<<p3d.Y<<", "<<p3d.Z<<") "
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<<sqlite3_errmsg(m_database)<<std::endl;
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// Make ready for later reuse
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sqlite3_reset(m_database_write);
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@ -242,7 +242,12 @@ bool initializeWorld(const std::string &path, const std::string &gameid)
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infostream<<"Creating world.mt ("<<worldmt_path<<")"<<std::endl;
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fs::CreateAllDirs(path);
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std::ostringstream ss(std::ios_base::binary);
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ss<<"gameid = "<<gameid<<"\nbackend = sqlite3\n";
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ss<<"gameid = "<<gameid<<
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#ifdef __ANDROID__
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"\nbackend = leveldb\n";
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#else
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"\nbackend = sqlite3\n";
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#endif
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fs::safeWriteToFile(worldmt_path, ss.str());
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}
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return true;
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