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https://github.com/luanti-org/luanti.git
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Cleanup selection mesh code, add shaders for halo and selection boxes
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parent
430195381d
commit
b44da4916a
21 changed files with 336 additions and 304 deletions
123
src/game.cpp
123
src/game.cpp
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@ -57,6 +57,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "util/pointedthing.h"
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#include "version.h"
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#include "minimap.h"
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#include "mapblock_mesh.h"
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#include "sound.h"
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@ -288,14 +289,16 @@ inline bool isPointableNode(const MapNode &n,
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/*
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Find what the player is pointing at
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*/
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PointedThing getPointedThing(Client *client, v3f player_position,
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v3f camera_direction, v3f camera_position, core::line3d<f32> shootline,
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f32 d, bool liquids_pointable, bool look_for_object, v3s16 camera_offset,
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std::vector<aabb3f> &hilightboxes, ClientActiveObject *&selected_object)
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PointedThing getPointedThing(Client *client, Hud *hud, const v3f &player_position,
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const v3f &camera_direction, const v3f &camera_position,
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core::line3d<f32> shootline, f32 d, bool liquids_pointable,
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bool look_for_object, const v3s16 &camera_offset,
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ClientActiveObject *&selected_object)
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{
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PointedThing result;
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hilightboxes.clear();
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std::vector<aabb3f> *selectionboxes = hud->getSelectionBoxes();
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selectionboxes->clear();
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selected_object = NULL;
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INodeDefManager *nodedef = client->getNodeDefManager();
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@ -316,9 +319,9 @@ PointedThing getPointedThing(Client *client, v3f player_position,
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assert(selection_box);
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v3f pos = selected_object->getPosition();
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hilightboxes.push_back(aabb3f(
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selection_box->MinEdge + pos - intToFloat(camera_offset, BS),
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selection_box->MaxEdge + pos - intToFloat(camera_offset, BS)));
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selectionboxes->push_back(aabb3f(
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selection_box->MinEdge, selection_box->MaxEdge));
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hud->setSelectionPos(pos, camera_offset);
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}
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mindistance = (selected_object->getPosition() - camera_position).getLength();
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@ -414,22 +417,56 @@ PointedThing getPointedThing(Client *client, v3f player_position,
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result.node_abovesurface = np_above;
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mindistance = distance;
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hilightboxes.clear();
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if (!g_settings->getBool("enable_node_highlighting")) {
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for (std::vector<aabb3f>::const_iterator
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i2 = boxes.begin();
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i2 != boxes.end(); ++i2) {
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aabb3f box = *i2;
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box.MinEdge += npf + v3f(-d, -d, -d) - intToFloat(camera_offset, BS);
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box.MaxEdge += npf + v3f(d, d, d) - intToFloat(camera_offset, BS);
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hilightboxes.push_back(box);
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}
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selectionboxes->clear();
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for (std::vector<aabb3f>::const_iterator
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i2 = boxes.begin();
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i2 != boxes.end(); ++i2) {
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aabb3f box = *i2;
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box.MinEdge += v3f(-d, -d, -d);
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box.MaxEdge += v3f(d, d, d);
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selectionboxes->push_back(box);
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}
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hud->setSelectionPos(npf, camera_offset);
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}
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}
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} // for coords
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// Update selection mesh light level and vertex colors
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if (selectionboxes->size() > 0) {
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v3f pf = hud->getSelectionPos();
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v3s16 p = floatToInt(pf, BS);
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// Get selection mesh light level
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MapNode n = map.getNodeNoEx(p);
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u16 node_light = getInteriorLight(n, -1, nodedef);
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u16 light_level = node_light;
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for (u8 i = 0; i < 6; i++) {
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n = map.getNodeNoEx(p + g_6dirs[i]);
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node_light = getInteriorLight(n, -1, nodedef);
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if (node_light > light_level)
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light_level = node_light;
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}
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video::SColor c = MapBlock_LightColor(255, light_level, 0);
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u8 day = c.getRed();
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u8 night = c.getGreen();
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u32 daynight_ratio = client->getEnv().getDayNightRatio();
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finalColorBlend(c, day, night, daynight_ratio);
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// Modify final color a bit with time
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u32 timer = porting::getTimeMs() % 5000;
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float timerf = (float)(irr::core::PI * ((timer / 2500.0) - 0.5));
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float sin_r = 0.08 * sin(timerf);
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float sin_g = 0.08 * sin(timerf + irr::core::PI * 0.5);
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float sin_b = 0.08 * sin(timerf + irr::core::PI);
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c.setRed(core::clamp(core::round32(c.getRed() * (0.8 + sin_r)), 0, 255));
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c.setGreen(core::clamp(core::round32(c.getGreen() * (0.8 + sin_g)), 0, 255));
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c.setBlue(core::clamp(core::round32(c.getBlue() * (0.8 + sin_b)), 0, 255));
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// Set mesh final color
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hud->setSelectionMeshColor(c);
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}
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return result;
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}
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@ -1522,8 +1559,7 @@ protected:
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void updateCamera(VolatileRunFlags *flags, u32 busy_time, f32 dtime,
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float time_from_last_punch);
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void updateSound(f32 dtime);
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void processPlayerInteraction(std::vector<aabb3f> &highlight_boxes,
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GameRunData *runData, f32 dtime, bool show_hud,
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void processPlayerInteraction(GameRunData *runData, f32 dtime, bool show_hud,
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bool show_debug);
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void handlePointingAtNothing(GameRunData *runData, const ItemStack &playerItem);
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void handlePointingAtNode(GameRunData *runData,
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@ -1535,8 +1571,7 @@ protected:
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void handleDigging(GameRunData *runData, const PointedThing &pointed,
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const v3s16 &nodepos, const ToolCapabilities &playeritem_toolcap,
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f32 dtime);
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void updateFrame(std::vector<aabb3f> &highlight_boxes, ProfilerGraph *graph,
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RunStats *stats, GameRunData *runData,
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void updateFrame(ProfilerGraph *graph, RunStats *stats, GameRunData *runData,
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f32 dtime, const VolatileRunFlags &flags, const CameraOrientation &cam);
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void updateGui(float *statustext_time, const RunStats &stats,
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const GameRunData& runData, f32 dtime, const VolatileRunFlags &flags,
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@ -1630,7 +1665,6 @@ private:
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* a later release.
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*/
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bool m_cache_doubletap_jump;
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bool m_cache_enable_node_highlighting;
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bool m_cache_enable_clouds;
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bool m_cache_enable_particles;
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bool m_cache_enable_fog;
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@ -1668,8 +1702,6 @@ Game::Game() :
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{
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g_settings->registerChangedCallback("doubletap_jump",
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&settingChangedCallback, this);
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g_settings->registerChangedCallback("enable_node_highlighting",
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&settingChangedCallback, this);
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g_settings->registerChangedCallback("enable_clouds",
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&settingChangedCallback, this);
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g_settings->registerChangedCallback("enable_particles",
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@ -1719,8 +1751,6 @@ Game::~Game()
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g_settings->deregisterChangedCallback("doubletap_jump",
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&settingChangedCallback, this);
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g_settings->deregisterChangedCallback("enable_node_highlighting",
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&settingChangedCallback, this);
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g_settings->deregisterChangedCallback("enable_clouds",
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&settingChangedCallback, this);
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g_settings->deregisterChangedCallback("enable_particles",
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@ -1807,8 +1837,6 @@ void Game::run()
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&runData.fog_range,
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client));
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std::vector<aabb3f> highlight_boxes;
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set_light_table(g_settings->getFloat("display_gamma"));
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#ifdef __ANDROID__
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@ -1858,10 +1886,9 @@ void Game::run()
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updateCamera(&flags, draw_times.busy_time, dtime,
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runData.time_from_last_punch);
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updateSound(dtime);
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processPlayerInteraction(highlight_boxes, &runData, dtime,
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flags.show_hud, flags.show_debug);
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updateFrame(highlight_boxes, &graph, &stats, &runData, dtime,
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flags, cam_view);
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processPlayerInteraction(&runData, dtime, flags.show_hud,
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flags.show_debug);
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updateFrame(&graph, &stats, &runData, dtime, flags, cam_view);
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updateProfilerGraphs(&graph);
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// Update if minimap has been disabled by the server
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@ -2888,8 +2915,6 @@ void Game::toggleHud(float *statustext_time, bool *flag)
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*flag = !*flag;
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*statustext_time = 0;
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statustext = msg[*flag];
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if (g_settings->getBool("enable_node_highlighting"))
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client->setHighlighted(client->getHighlighted(), *flag);
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}
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void Game::toggleMinimap(float *statustext_time, bool *flag,
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@ -3475,8 +3500,8 @@ void Game::updateSound(f32 dtime)
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}
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void Game::processPlayerInteraction(std::vector<aabb3f> &highlight_boxes,
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GameRunData *runData, f32 dtime, bool show_hud, bool show_debug)
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void Game::processPlayerInteraction(GameRunData *runData,
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f32 dtime, bool show_hud, bool show_debug)
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{
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LocalPlayer *player = client->getEnv().getLocalPlayer();
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@ -3534,25 +3559,17 @@ void Game::processPlayerInteraction(std::vector<aabb3f> &highlight_boxes,
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PointedThing pointed = getPointedThing(
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// input
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client, player_position, camera_direction,
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client, hud, player_position, camera_direction,
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camera_position, shootline, d,
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playeritem_def.liquids_pointable,
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!runData->ldown_for_dig,
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camera_offset,
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// output
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highlight_boxes,
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runData->selected_object);
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if (pointed != runData->pointed_old) {
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infostream << "Pointing at " << pointed.dump() << std::endl;
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if (m_cache_enable_node_highlighting) {
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if (pointed.type == POINTEDTHING_NODE) {
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client->setHighlighted(pointed.node_undersurface, show_hud);
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} else {
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client->setHighlighted(pointed.node_undersurface, false);
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}
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}
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hud->updateSelectionMesh(camera_offset);
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}
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/*
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@ -3576,6 +3593,7 @@ void Game::processPlayerInteraction(std::vector<aabb3f> &highlight_boxes,
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infostream << "Pointing away from node"
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<< " (stopped digging)" << std::endl;
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runData->digging = false;
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hud->updateSelectionMesh(camera_offset);
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}
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}
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@ -3900,9 +3918,9 @@ void Game::handleDigging(GameRunData *runData,
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}
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void Game::updateFrame(std::vector<aabb3f> &highlight_boxes,
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ProfilerGraph *graph, RunStats *stats, GameRunData *runData,
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f32 dtime, const VolatileRunFlags &flags, const CameraOrientation &cam)
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void Game::updateFrame(ProfilerGraph *graph, RunStats *stats,
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GameRunData *runData, f32 dtime, const VolatileRunFlags &flags,
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const CameraOrientation &cam)
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{
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LocalPlayer *player = client->getEnv().getLocalPlayer();
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@ -4094,7 +4112,7 @@ void Game::updateFrame(std::vector<aabb3f> &highlight_boxes,
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}
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draw_scene(driver, smgr, *camera, *client, player, *hud, *mapper,
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guienv, highlight_boxes, screensize, skycolor, flags.show_hud,
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guienv, screensize, skycolor, flags.show_hud,
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flags.show_minimap);
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/*
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@ -4374,7 +4392,6 @@ void Game::settingChangedCallback(const std::string &setting_name, void *data)
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void Game::readSettings()
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{
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m_cache_doubletap_jump = g_settings->getBool("doubletap_jump");
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m_cache_enable_node_highlighting = g_settings->getBool("enable_node_highlighting");
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m_cache_enable_clouds = g_settings->getBool("enable_clouds");
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m_cache_enable_particles = g_settings->getBool("enable_particles");
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m_cache_enable_fog = g_settings->getBool("enable_fog");
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