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Cleanup selection mesh code, add shaders for halo and selection boxes

This commit is contained in:
RealBadAngel 2016-02-07 04:08:43 +01:00 committed by kwolekr
parent 430195381d
commit b44da4916a
21 changed files with 336 additions and 304 deletions

View file

@ -31,27 +31,9 @@ typedef enum {
EYECOUNT = 2
} paralax_sign;
void draw_selectionbox(video::IVideoDriver* driver, Hud& hud,
std::vector<aabb3f>& hilightboxes, bool show_hud)
{
static const s16 selectionbox_width = rangelim(g_settings->getS16("selectionbox_width"), 1, 5);
if (!show_hud)
return;
video::SMaterial oldmaterial = driver->getMaterial2D();
video::SMaterial m;
m.Thickness = selectionbox_width;
m.Lighting = false;
driver->setMaterial(m);
hud.drawSelectionBoxes(hilightboxes);
driver->setMaterial(oldmaterial);
}
void draw_anaglyph_3d_mode(Camera& camera, bool show_hud, Hud& hud,
std::vector<aabb3f> hilightboxes, video::IVideoDriver* driver,
scene::ISceneManager* smgr, bool draw_wield_tool, Client& client,
video::IVideoDriver* driver, scene::ISceneManager* smgr,
bool draw_wield_tool, Client& client,
gui::IGUIEnvironment* guienv )
{
@ -85,10 +67,8 @@ void draw_anaglyph_3d_mode(Camera& camera, bool show_hud, Hud& hud,
camera.getCameraNode()->setTarget(focusPoint);
smgr->drawAll();
driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
if (show_hud)
{
draw_selectionbox(driver, hud, hilightboxes, show_hud);
if (show_hud) {
hud.drawSelectionMesh();
if (draw_wield_tool)
camera.drawWieldedTool(&leftMove);
}
@ -115,10 +95,8 @@ void draw_anaglyph_3d_mode(Camera& camera, bool show_hud, Hud& hud,
camera.getCameraNode()->setTarget(focusPoint);
smgr->drawAll();
driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
if (show_hud)
{
draw_selectionbox(driver, hud, hilightboxes, show_hud);
if (show_hud) {
hud.drawSelectionMesh();
if (draw_wield_tool)
camera.drawWieldedTool(&rightMove);
}
@ -144,16 +122,15 @@ void init_texture(video::IVideoDriver* driver, const v2u32& screensize,
irr::video::ECF_A8R8G8B8);
}
video::ITexture* draw_image(const v2u32& screensize,
paralax_sign psign, const irr::core::matrix4& startMatrix,
const irr::core::vector3df& focusPoint, bool show_hud,
video::IVideoDriver* driver, Camera& camera, scene::ISceneManager* smgr,
Hud& hud, std::vector<aabb3f>& hilightboxes,
bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv,
video::SColor skycolor )
video::ITexture* draw_image(const v2u32 &screensize,
paralax_sign psign, const irr::core::matrix4 &startMatrix,
const irr::core::vector3df &focusPoint, bool show_hud,
video::IVideoDriver *driver, Camera &camera, scene::ISceneManager *smgr,
Hud &hud, bool draw_wield_tool, Client &client,
gui::IGUIEnvironment *guienv, const video::SColor &skycolor)
{
static video::ITexture* images[2] = { NULL, NULL };
static v2u32 last_screensize = v2u32(0,0);
static v2u32 last_screensize = v2u32(0, 0);
video::ITexture* image = NULL;
@ -187,10 +164,8 @@ video::ITexture* draw_image(const v2u32& screensize,
driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
if (show_hud)
{
draw_selectionbox(driver, hud, hilightboxes, show_hud);
if (show_hud) {
hud.drawSelectionMesh();
if (draw_wield_tool)
camera.drawWieldedTool(&movement);
}
@ -232,7 +207,7 @@ video::ITexture* draw_hud(video::IVideoDriver* driver, const v2u32& screensize,
}
void draw_interlaced_3d_mode(Camera& camera, bool show_hud,
Hud& hud, std::vector<aabb3f> hilightboxes, video::IVideoDriver* driver,
Hud& hud, video::IVideoDriver* driver,
scene::ISceneManager* smgr, const v2u32& screensize,
bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv,
video::SColor skycolor )
@ -248,7 +223,7 @@ void draw_interlaced_3d_mode(Camera& camera, bool show_hud,
/* create left view */
video::ITexture* left_image = draw_image(screensize, LEFT, startMatrix,
focusPoint, show_hud, driver, camera, smgr, hud, hilightboxes,
focusPoint, show_hud, driver, camera, smgr, hud,
draw_wield_tool, client, guienv, skycolor);
//Right eye...
@ -267,10 +242,8 @@ void draw_interlaced_3d_mode(Camera& camera, bool show_hud,
driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
if (show_hud)
{
draw_selectionbox(driver, hud, hilightboxes, show_hud);
if (show_hud) {
hud.drawSelectionMesh();
if(draw_wield_tool)
camera.drawWieldedTool(&rightMove);
}
@ -293,7 +266,7 @@ void draw_interlaced_3d_mode(Camera& camera, bool show_hud,
}
void draw_sidebyside_3d_mode(Camera& camera, bool show_hud,
Hud& hud, std::vector<aabb3f> hilightboxes, video::IVideoDriver* driver,
Hud& hud, video::IVideoDriver* driver,
scene::ISceneManager* smgr, const v2u32& screensize,
bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv,
video::SColor skycolor )
@ -309,12 +282,12 @@ void draw_sidebyside_3d_mode(Camera& camera, bool show_hud,
/* create left view */
video::ITexture* left_image = draw_image(screensize, LEFT, startMatrix,
focusPoint, show_hud, driver, camera, smgr, hud, hilightboxes,
focusPoint, show_hud, driver, camera, smgr, hud,
draw_wield_tool, client, guienv, skycolor);
/* create right view */
video::ITexture* right_image = draw_image(screensize, RIGHT, startMatrix,
focusPoint, show_hud, driver, camera, smgr, hud, hilightboxes,
focusPoint, show_hud, driver, camera, smgr, hud,
draw_wield_tool, client, guienv, skycolor);
/* create hud overlay */
@ -349,7 +322,7 @@ void draw_sidebyside_3d_mode(Camera& camera, bool show_hud,
}
void draw_top_bottom_3d_mode(Camera& camera, bool show_hud,
Hud& hud, std::vector<aabb3f> hilightboxes, video::IVideoDriver* driver,
Hud& hud, video::IVideoDriver* driver,
scene::ISceneManager* smgr, const v2u32& screensize,
bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv,
video::SColor skycolor )
@ -365,12 +338,12 @@ void draw_top_bottom_3d_mode(Camera& camera, bool show_hud,
/* create left view */
video::ITexture* left_image = draw_image(screensize, LEFT, startMatrix,
focusPoint, show_hud, driver, camera, smgr, hud, hilightboxes,
focusPoint, show_hud, driver, camera, smgr, hud,
draw_wield_tool, client, guienv, skycolor);
/* create right view */
video::ITexture* right_image = draw_image(screensize, RIGHT, startMatrix,
focusPoint, show_hud, driver, camera, smgr, hud, hilightboxes,
focusPoint, show_hud, driver, camera, smgr, hud,
draw_wield_tool, client, guienv, skycolor);
/* create hud overlay */
@ -405,7 +378,7 @@ void draw_top_bottom_3d_mode(Camera& camera, bool show_hud,
}
void draw_pageflip_3d_mode(Camera& camera, bool show_hud,
Hud& hud, std::vector<aabb3f> hilightboxes, video::IVideoDriver* driver,
Hud& hud, video::IVideoDriver* driver,
scene::ISceneManager* smgr, const v2u32& screensize,
bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv,
video::SColor skycolor)
@ -438,11 +411,9 @@ void draw_pageflip_3d_mode(Camera& camera, bool show_hud,
driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
if (show_hud) {
draw_selectionbox(driver, hud, hilightboxes, show_hud);
hud.drawSelectionMesh();
if (draw_wield_tool)
camera.drawWieldedTool(&leftMove);
hud.drawHotbar(client.getPlayerItem());
hud.drawLuaElements(camera.getOffset());
}
@ -467,11 +438,9 @@ void draw_pageflip_3d_mode(Camera& camera, bool show_hud,
driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
if (show_hud) {
draw_selectionbox(driver, hud, hilightboxes, show_hud);
hud.drawSelectionMesh();
if (draw_wield_tool)
camera.drawWieldedTool(&rightMove);
hud.drawHotbar(client.getPlayerItem());
hud.drawLuaElements(camera.getOffset());
}
@ -482,23 +451,24 @@ void draw_pageflip_3d_mode(Camera& camera, bool show_hud,
camera.getCameraNode()->setTarget(oldTarget);
}
void draw_plain(Camera& camera, bool show_hud, Hud& hud,
std::vector<aabb3f> hilightboxes, video::IVideoDriver* driver,
bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv)
void draw_plain(Camera &camera, bool show_hud, Hud &hud,
video::IVideoDriver *driver, bool draw_wield_tool,
Client &client, gui::IGUIEnvironment *guienv)
{
driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
draw_selectionbox(driver, hud, hilightboxes, show_hud);
if(draw_wield_tool)
camera.drawWieldedTool();
if (show_hud) {
hud.drawSelectionMesh();
if (draw_wield_tool) {
camera.drawWieldedTool();
}
}
}
void draw_scene(video::IVideoDriver *driver, scene::ISceneManager *smgr,
Camera &camera, Client& client, LocalPlayer *player, Hud &hud,
Mapper &mapper, gui::IGUIEnvironment *guienv,
std::vector<aabb3f> hilightboxes, const v2u32 &screensize,
video::SColor skycolor, bool show_hud, bool show_minimap)
const v2u32 &screensize, const video::SColor &skycolor,
bool show_hud, bool show_minimap)
{
TimeTaker timer("smgr");
@ -522,37 +492,37 @@ void draw_scene(video::IVideoDriver *driver, scene::ISceneManager *smgr,
if (draw_mode == "anaglyph")
{
draw_anaglyph_3d_mode(camera, show_hud, hud, hilightboxes, driver,
draw_anaglyph_3d_mode(camera, show_hud, hud, driver,
smgr, draw_wield_tool, client, guienv);
draw_crosshair = false;
}
else if (draw_mode == "interlaced")
{
draw_interlaced_3d_mode(camera, show_hud, hud, hilightboxes, driver,
draw_interlaced_3d_mode(camera, show_hud, hud, driver,
smgr, screensize, draw_wield_tool, client, guienv, skycolor);
draw_crosshair = false;
}
else if (draw_mode == "sidebyside")
{
draw_sidebyside_3d_mode(camera, show_hud, hud, hilightboxes, driver,
draw_sidebyside_3d_mode(camera, show_hud, hud, driver,
smgr, screensize, draw_wield_tool, client, guienv, skycolor);
show_hud = false;
}
else if (draw_mode == "topbottom")
{
draw_top_bottom_3d_mode(camera, show_hud, hud, hilightboxes, driver,
draw_top_bottom_3d_mode(camera, show_hud, hud, driver,
smgr, screensize, draw_wield_tool, client, guienv, skycolor);
show_hud = false;
}
else if (draw_mode == "pageflip")
{
draw_pageflip_3d_mode(camera, show_hud, hud, hilightboxes, driver,
draw_pageflip_3d_mode(camera, show_hud, hud, driver,
smgr, screensize, draw_wield_tool, client, guienv, skycolor);
draw_crosshair = false;
show_hud = false;
}
else {
draw_plain(camera, show_hud, hud, hilightboxes, driver,
draw_plain(camera, show_hud, hud, driver,
draw_wield_tool, client, guienv);
}