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Cleanup selection mesh code, add shaders for halo and selection boxes
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parent
430195381d
commit
b44da4916a
21 changed files with 336 additions and 304 deletions
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@ -171,7 +171,6 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
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MeshCollector &collector)
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{
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INodeDefManager *nodedef = data->m_gamedef->ndef();
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ITextureSource *tsrc = data->m_gamedef->tsrc();
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scene::ISceneManager* smgr = data->m_gamedef->getSceneManager();
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scene::IMeshManipulator* meshmanip = smgr->getMeshManipulator();
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@ -1615,55 +1614,5 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
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break;}
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}
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}
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/*
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Caused by incorrect alpha blending, selection mesh needs to be created as
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last element to ensure it gets blended correct over nodes with alpha channel
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*/
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// Create selection mesh
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v3s16 p = data->m_highlighted_pos_relative;
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if (data->m_show_hud &&
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(p.X >= 0) && (p.X < MAP_BLOCKSIZE) &&
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(p.Y >= 0) && (p.Y < MAP_BLOCKSIZE) &&
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(p.Z >= 0) && (p.Z < MAP_BLOCKSIZE)) {
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MapNode n = data->m_vmanip.getNodeNoEx(blockpos_nodes + p);
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if(n.getContent() != CONTENT_AIR) {
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// Get selection mesh light level
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static const v3s16 dirs[7] = {
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v3s16( 0, 0, 0),
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v3s16( 0, 1, 0),
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v3s16( 0,-1, 0),
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v3s16( 1, 0, 0),
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v3s16(-1, 0, 0),
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v3s16( 0, 0, 1),
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v3s16( 0, 0,-1)
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};
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u16 l = 0;
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u16 l1 = 0;
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for (u8 i = 0; i < 7; i++) {
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MapNode n1 = data->m_vmanip.getNodeNoEx(blockpos_nodes + p + dirs[i]);
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l1 = getInteriorLight(n1, -4, nodedef);
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if (l1 > l)
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l = l1;
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}
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video::SColor c = MapBlock_LightColor(255, l, 0);
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data->m_highlight_mesh_color = c;
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std::vector<aabb3f> boxes = n.getSelectionBoxes(nodedef);
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TileSpec h_tile;
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h_tile.material_flags |= MATERIAL_FLAG_HIGHLIGHTED;
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h_tile.texture = tsrc->getTextureForMesh("halo.png",&h_tile.texture_id);
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v3f pos = intToFloat(p, BS);
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f32 d = 0.05 * BS;
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for (std::vector<aabb3f>::iterator i = boxes.begin();
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i != boxes.end(); ++i) {
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aabb3f box = *i;
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box.MinEdge += v3f(-d, -d, -d) + pos;
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box.MaxEdge += v3f(d, d, d) + pos;
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makeCuboid(&collector, box, &h_tile, 1, c, NULL);
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}
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}
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}
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}
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