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Cleanup selection mesh code, add shaders for halo and selection boxes

This commit is contained in:
RealBadAngel 2016-02-07 04:08:43 +01:00 committed by kwolekr
parent 430195381d
commit b44da4916a
21 changed files with 336 additions and 304 deletions

View file

@ -456,9 +456,6 @@ public:
int getCrackLevel();
void setCrack(int level, v3s16 pos);
void setHighlighted(v3s16 pos, bool show_higlighted);
v3s16 getHighlighted(){ return m_highlighted_pos; }
u16 getHP();
u16 getBreath();
@ -609,12 +606,10 @@ private:
Inventory *m_inventory_from_server;
float m_inventory_from_server_age;
PacketCounter m_packetcounter;
bool m_show_highlighted;
// Block mesh animation parameters
float m_animation_time;
int m_crack_level;
v3s16 m_crack_pos;
v3s16 m_highlighted_pos;
// 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
//s32 m_daynight_i;
//u32 m_daynight_ratio;