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Cleanup selection mesh code, add shaders for halo and selection boxes
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parent
430195381d
commit
b44da4916a
21 changed files with 336 additions and 304 deletions
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@ -235,11 +235,9 @@ Client::Client(
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m_inventory_updated(false),
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m_inventory_from_server(NULL),
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m_inventory_from_server_age(0.0),
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m_show_highlighted(false),
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m_animation_time(0),
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m_crack_level(-1),
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m_crack_pos(0,0,0),
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m_highlighted_pos(0,0,0),
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m_map_seed(0),
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m_password(password),
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m_chosen_auth_mech(AUTH_MECHANISM_NONE),
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@ -1508,15 +1506,6 @@ int Client::getCrackLevel()
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return m_crack_level;
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}
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void Client::setHighlighted(v3s16 pos, bool show_highlighted)
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{
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m_show_highlighted = show_highlighted;
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v3s16 old_highlighted_pos = m_highlighted_pos;
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m_highlighted_pos = pos;
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addUpdateMeshTaskForNode(old_highlighted_pos, false, true);
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addUpdateMeshTaskForNode(m_highlighted_pos, false, true);
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}
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void Client::setCrack(int level, v3s16 pos)
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{
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int old_crack_level = m_crack_level;
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@ -1601,7 +1590,6 @@ void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
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// Debug: 1-6ms, avg=2ms
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data->fill(b);
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data->setCrack(m_crack_level, m_crack_pos);
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data->setHighlighted(m_highlighted_pos, m_show_highlighted);
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data->setSmoothLighting(m_cache_smooth_lighting);
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}
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