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Cleanup selection mesh code, add shaders for halo and selection boxes

This commit is contained in:
RealBadAngel 2016-02-07 04:08:43 +01:00 committed by kwolekr
parent 430195381d
commit b44da4916a
21 changed files with 336 additions and 304 deletions

View file

@ -235,11 +235,9 @@ Client::Client(
m_inventory_updated(false),
m_inventory_from_server(NULL),
m_inventory_from_server_age(0.0),
m_show_highlighted(false),
m_animation_time(0),
m_crack_level(-1),
m_crack_pos(0,0,0),
m_highlighted_pos(0,0,0),
m_map_seed(0),
m_password(password),
m_chosen_auth_mech(AUTH_MECHANISM_NONE),
@ -1508,15 +1506,6 @@ int Client::getCrackLevel()
return m_crack_level;
}
void Client::setHighlighted(v3s16 pos, bool show_highlighted)
{
m_show_highlighted = show_highlighted;
v3s16 old_highlighted_pos = m_highlighted_pos;
m_highlighted_pos = pos;
addUpdateMeshTaskForNode(old_highlighted_pos, false, true);
addUpdateMeshTaskForNode(m_highlighted_pos, false, true);
}
void Client::setCrack(int level, v3s16 pos)
{
int old_crack_level = m_crack_level;
@ -1601,7 +1590,6 @@ void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
// Debug: 1-6ms, avg=2ms
data->fill(b);
data->setCrack(m_crack_level, m_crack_pos);
data->setHighlighted(m_highlighted_pos, m_show_highlighted);
data->setSmoothLighting(m_cache_smooth_lighting);
}