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Cleanup selection mesh code, add shaders for halo and selection boxes
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parent
430195381d
commit
b44da4916a
21 changed files with 336 additions and 304 deletions
9
client/shaders/selection_shader/opengl_fragment.glsl
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9
client/shaders/selection_shader/opengl_fragment.glsl
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uniform sampler2D baseTexture;
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void main(void)
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{
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vec2 uv = gl_TexCoord[0].st;
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vec4 color = texture2D(baseTexture, uv);
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color.rgb *= gl_Color.rgb;
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gl_FragColor = color;
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}
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9
client/shaders/selection_shader/opengl_vertex.glsl
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client/shaders/selection_shader/opengl_vertex.glsl
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uniform mat4 mWorldViewProj;
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void main(void)
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{
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gl_TexCoord[0] = gl_MultiTexCoord0;
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gl_Position = mWorldViewProj * gl_Vertex;
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gl_FrontColor = gl_BackColor = gl_Color;
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}
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