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Cleanup selection mesh code, add shaders for halo and selection boxes

This commit is contained in:
RealBadAngel 2016-02-07 04:08:43 +01:00 committed by kwolekr
parent 430195381d
commit b44da4916a
21 changed files with 336 additions and 304 deletions

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@ -279,6 +279,9 @@ enable_clouds (Clouds) bool true
# Use 3D cloud look instead of flat.
enable_3d_clouds (3D clouds) bool true
# Method used to highlight selected object.
node_highlighting (Node highlighting) enum box box,halo
[***Filtering]
# Use mip mapping to scale textures. May slightly increase performance.
@ -482,9 +485,6 @@ desynchronize_mapblock_texture_animation (Desynchronize block animation) bool tr
# Useful if there's something to be displayed right or left of hotbar.
hud_hotbar_max_width (Maximum hotbar width) float 1.0
# Enable selection highlighting for nodes (disables selectionbox).
enable_node_highlighting (Node highlighting) bool false
# Enables caching of facedir rotated meshes.
enable_mesh_cache (Mesh cache) bool false