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C++11 patchset 3: remove Atomic/GenericAtomic and use std::atomic (#5906)

This commit is contained in:
Loïc Blot 2017-06-06 14:34:14 +02:00 committed by GitHub
parent a6678d6e5a
commit b3dfe5332c
4 changed files with 11 additions and 149 deletions

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@ -33,11 +33,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <list>
#include <queue>
#include <map>
#include <atomic>
#include "irr_v3d.h"
#include "activeobject.h"
#include "util/numeric.h"
#include "threading/mutex.h"
#include "threading/atomic.h"
#include "network/networkprotocol.h" // for AccessDeniedCode
class IGameDef;
@ -81,7 +81,7 @@ public:
IGameDef *getGameDef() { return m_gamedef; }
protected:
GenericAtomic<float> m_time_of_day_speed;
std::atomic<float> m_time_of_day_speed;
/*
* Below: values managed by m_time_lock
@ -98,7 +98,7 @@ protected:
u32 m_day_night_ratio_override;
// Days from the server start, accounts for time shift
// in game (e.g. /time or bed usage)
Atomic<u32> m_day_count;
std::atomic<u32> m_day_count;
/*
* Above: values managed by m_time_lock
*/