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tuned grass growth rate

--HG--
extra : rebase_source : 8ad4d13fc7ab1088ebd18cf968d912949aab8eae
This commit is contained in:
Perttu Ahola 2011-05-29 21:16:15 +03:00
parent 9f7c21a0b4
commit b3d242ae38
2 changed files with 10 additions and 11 deletions

View file

@ -744,7 +744,7 @@ void ServerEnvironment::step(float dtime)
// Convert all mud under proper day lighting to grass
if(n.d == CONTENT_MUD)
{
if(1)
if(dtime_s > 300)
{
MapNode n_top = block->getNodeNoEx(p0+v3s16(0,1,0));
if(content_features(n_top.d).air_equivalent &&
@ -762,7 +762,7 @@ void ServerEnvironment::step(float dtime)
/*
Mess around in active blocks
*/
if(m_active_blocks_test_interval.step(dtime, 5.0))
if(m_active_blocks_test_interval.step(dtime, 10.0))
{
for(core::map<v3s16, bool>::Iterator
i = m_active_blocks.m_list.getIterator();
@ -805,7 +805,7 @@ void ServerEnvironment::step(float dtime)
// Convert mud under proper lighting to grass
if(n.d == CONTENT_MUD)
{
if(myrand()%10 == 0)
if(myrand()%20 == 0)
{
MapNode n_top = block->getNodeNoEx(p0+v3s16(0,1,0));
if(content_features(n_top.d).air_equivalent &&