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Isolate irrlicht references and use a singleton (#6041)
* Add Device3D class which will contain IrrlichtDevice interface move getSupportedVideoDrivers to Device3D Add Device3D singleton & use it in various places Rename Device3D to Rendering engine & add helper functions to various device pointers More singleton work RenderingEngine owns draw_load_screen move draw functions to RenderingEngine Reduce IrrlichtDevice exposure and guienvironment RenderingEngine: Expose get_timer_time() to remove device from guiEngine Make irrlichtdevice & scene manager less exposed * Code style fixes * Move porting::getVideoDriverName, getVideoDriverFriendlyName, getDisplayDensity, getDisplaySize to RenderingEngine Fix XORG_USED macro -> RenderingEngine + create_engine_device from RenderingEngine constructor directly * enum paralax => enum parallax
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50 changed files with 1568 additions and 1567 deletions
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@ -61,7 +61,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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// Use standard Posix macro for Linux
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#if (defined(linux) || defined(__linux)) && !defined(__linux__)
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#define __linux__
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#define __linux__
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#endif
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#if (defined(__linux__) || defined(__GNU__)) && !defined(_GNU_SOURCE)
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#define _GNU_SOURCE
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@ -178,8 +178,6 @@ void initializePaths();
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*/
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std::string get_sysinfo();
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void initIrrlicht(irr::IrrlichtDevice * );
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// Monotonic counter getters.
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@ -281,19 +279,6 @@ inline u64 getDeltaMs(u64 old_time_ms, u64 new_time_ms)
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}
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}
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#ifndef SERVER
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float getDisplayDensity();
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v2u32 getDisplaySize();
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v2u32 getWindowSize();
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std::vector<core::vector3d<u32> > getSupportedVideoModes();
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std::vector<irr::video::E_DRIVER_TYPE> getSupportedVideoDrivers();
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const char *getVideoDriverName(irr::video::E_DRIVER_TYPE type);
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const char *getVideoDriverFriendlyName(irr::video::E_DRIVER_TYPE type);
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#endif
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inline const char *getPlatformName()
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{
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return
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@ -338,18 +323,6 @@ inline const char *getPlatformName()
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;
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}
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void setXorgClassHint(const video::SExposedVideoData &video_data,
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const std::string &name);
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bool setWindowIcon(IrrlichtDevice *device);
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bool setXorgWindowIconFromPath(IrrlichtDevice *device,
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const std::string &icon_file);
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// This only needs to be called at the start of execution, since all future
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// threads in the process inherit this exception handler
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void setWin32ExceptionHandler();
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bool secure_rand_fill_buf(void *buf, size_t len);
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// This attaches to the parents process console, or creates a new one if it doesnt exist.
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