1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-08-06 17:41:04 +00:00

Isolate irrlicht references and use a singleton (#6041)

* Add Device3D class which will contain IrrlichtDevice interface

move getSupportedVideoDrivers to Device3D

Add Device3D singleton & use it in various places

Rename Device3D to Rendering engine & add helper functions to various device pointers

More singleton work

RenderingEngine owns draw_load_screen

move draw functions to RenderingEngine

Reduce IrrlichtDevice exposure and guienvironment

RenderingEngine: Expose get_timer_time() to remove device from guiEngine

Make irrlichtdevice & scene manager less exposed

* Code style fixes

* Move porting::getVideoDriverName, getVideoDriverFriendlyName, getDisplayDensity, getDisplaySize to RenderingEngine

Fix XORG_USED macro -> RenderingEngine + create_engine_device from RenderingEngine constructor directly

* enum paralax => enum parallax
This commit is contained in:
Loïc Blot 2017-06-26 20:11:17 +02:00 committed by GitHub
parent a8650e785d
commit b3a36f7378
50 changed files with 1568 additions and 1567 deletions

View file

@ -124,17 +124,12 @@ extern bool isMenuActive();
class MainGameCallback : public IGameCallback
{
public:
MainGameCallback(IrrlichtDevice *a_device):
device(a_device)
{
}
MainGameCallback() {}
virtual ~MainGameCallback() {}
virtual void exitToOS()
{
shutdown_requested = true;
#ifndef __ANDROID__
device->closeDevice();
#endif
}
virtual void disconnect()
@ -170,8 +165,6 @@ public:
bool shutdown_requested = false;
bool keyconfig_changed = false;
IrrlichtDevice *device;
};
extern MainGameCallback *g_gamecallback;