mirror of
https://github.com/luanti-org/luanti.git
synced 2025-07-02 16:38:41 +00:00
Isolate irrlicht references and use a singleton (#6041)
* Add Device3D class which will contain IrrlichtDevice interface move getSupportedVideoDrivers to Device3D Add Device3D singleton & use it in various places Rename Device3D to Rendering engine & add helper functions to various device pointers More singleton work RenderingEngine owns draw_load_screen move draw functions to RenderingEngine Reduce IrrlichtDevice exposure and guienvironment RenderingEngine: Expose get_timer_time() to remove device from guiEngine Make irrlichtdevice & scene manager less exposed * Code style fixes * Move porting::getVideoDriverName, getVideoDriverFriendlyName, getDisplayDensity, getDisplaySize to RenderingEngine Fix XORG_USED macro -> RenderingEngine + create_engine_device from RenderingEngine constructor directly * enum paralax => enum parallax
This commit is contained in:
parent
a8650e785d
commit
b3a36f7378
50 changed files with 1568 additions and 1567 deletions
|
@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include <IGUISkin.h>
|
||||
#include <IGUIFont.h>
|
||||
#include <IGUIScrollBar.h>
|
||||
#include "client/renderingengine.h"
|
||||
#include "debug.h"
|
||||
#include "log.h"
|
||||
#include "client/tile.h"
|
||||
|
@ -79,7 +80,8 @@ GUITable::GUITable(gui::IGUIEnvironment *env,
|
|||
updateAbsolutePosition();
|
||||
|
||||
core::rect<s32> relative_rect = m_scrollbar->getRelativePosition();
|
||||
s32 width = (relative_rect.getWidth()/(2.0/3.0)) * porting::getDisplayDensity() *
|
||||
s32 width = (relative_rect.getWidth()/(2.0/3.0)) *
|
||||
RenderingEngine::getDisplayDensity() *
|
||||
g_settings->getFloat("gui_scaling");
|
||||
m_scrollbar->setRelativePosition(core::rect<s32>(
|
||||
relative_rect.LowerRightCorner.X-width,relative_rect.UpperLeftCorner.Y,
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue