1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-06-27 16:36:03 +00:00

Isolate irrlicht references and use a singleton (#6041)

* Add Device3D class which will contain IrrlichtDevice interface

move getSupportedVideoDrivers to Device3D

Add Device3D singleton & use it in various places

Rename Device3D to Rendering engine & add helper functions to various device pointers

More singleton work

RenderingEngine owns draw_load_screen

move draw functions to RenderingEngine

Reduce IrrlichtDevice exposure and guienvironment

RenderingEngine: Expose get_timer_time() to remove device from guiEngine

Make irrlichtdevice & scene manager less exposed

* Code style fixes

* Move porting::getVideoDriverName, getVideoDriverFriendlyName, getDisplayDensity, getDisplaySize to RenderingEngine

Fix XORG_USED macro -> RenderingEngine + create_engine_device from RenderingEngine constructor directly

* enum paralax => enum parallax
This commit is contained in:
Loïc Blot 2017-06-26 20:11:17 +02:00 committed by GitHub
parent a8650e785d
commit b3a36f7378
50 changed files with 1568 additions and 1567 deletions

View file

@ -16,11 +16,11 @@ You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "fontengine.h"
#include "log.h"
#include "client/renderingengine.h"
#include "config.h"
#include "porting.h"
#include "constants.h"
#include "filesys.h"
#if USE_FREETYPE
@ -314,10 +314,8 @@ void FontEngine::initFont(unsigned int basesize, FontMode mode)
if (! is_yes(m_settings->get("freetype"))) {
return;
}
unsigned int size = floor(
porting::getDisplayDensity() *
m_settings->getFloat("gui_scaling") *
basesize);
unsigned int size = floor(RenderingEngine::getDisplayDensity() *
m_settings->getFloat("gui_scaling") * basesize);
u32 font_shadow = 0;
u32 font_shadow_alpha = 0;
@ -395,7 +393,7 @@ void FontEngine::initSimpleFont(unsigned int basesize, FontMode mode)
basesize = DEFAULT_FONT_SIZE;
unsigned int size = floor(
porting::getDisplayDensity() *
RenderingEngine::getDisplayDensity() *
m_settings->getFloat("gui_scaling") *
basesize);