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Isolate irrlicht references and use a singleton (#6041)

* Add Device3D class which will contain IrrlichtDevice interface

move getSupportedVideoDrivers to Device3D

Add Device3D singleton & use it in various places

Rename Device3D to Rendering engine & add helper functions to various device pointers

More singleton work

RenderingEngine owns draw_load_screen

move draw functions to RenderingEngine

Reduce IrrlichtDevice exposure and guienvironment

RenderingEngine: Expose get_timer_time() to remove device from guiEngine

Make irrlichtdevice & scene manager less exposed

* Code style fixes

* Move porting::getVideoDriverName, getVideoDriverFriendlyName, getDisplayDensity, getDisplaySize to RenderingEngine

Fix XORG_USED macro -> RenderingEngine + create_engine_device from RenderingEngine constructor directly

* enum paralax => enum parallax
This commit is contained in:
Loïc Blot 2017-06-26 20:11:17 +02:00 committed by GitHub
parent a8650e785d
commit b3a36f7378
50 changed files with 1568 additions and 1567 deletions

View file

@ -24,6 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "joystick_controller.h"
#include <list>
#include "keycode.h"
#include "renderingengine.h"
#ifdef HAVE_TOUCHSCREENGUI
#include "touchscreengui.h"
@ -219,8 +220,7 @@ public:
class RealInputHandler : public InputHandler
{
public:
RealInputHandler(IrrlichtDevice *device, MyEventReceiver *receiver)
: m_device(device), m_receiver(receiver)
RealInputHandler(MyEventReceiver *receiver) : m_receiver(receiver)
{
m_receiver->joystick = &joystick;
}
@ -239,16 +239,20 @@ public:
virtual void dontListenForKeys() { m_receiver->dontListenForKeys(); }
virtual v2s32 getMousePos()
{
if (m_device->getCursorControl()) {
return m_device->getCursorControl()->getPosition();
if (RenderingEngine::get_raw_device()->getCursorControl()) {
return RenderingEngine::get_raw_device()
->getCursorControl()
->getPosition();
} else {
return m_mousepos;
}
}
virtual void setMousePos(s32 x, s32 y)
{
if (m_device->getCursorControl()) {
m_device->getCursorControl()->setPosition(x, y);
if (RenderingEngine::get_raw_device()->getCursorControl()) {
RenderingEngine::get_raw_device()
->getCursorControl()
->setPosition(x, y);
} else {
m_mousepos = v2s32(x, y);
}
@ -276,7 +280,6 @@ public:
}
private:
IrrlichtDevice *m_device = nullptr;
MyEventReceiver *m_receiver = nullptr;
v2s32 m_mousepos;
};