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Isolate irrlicht references and use a singleton (#6041)
* Add Device3D class which will contain IrrlichtDevice interface move getSupportedVideoDrivers to Device3D Add Device3D singleton & use it in various places Rename Device3D to Rendering engine & add helper functions to various device pointers More singleton work RenderingEngine owns draw_load_screen move draw functions to RenderingEngine Reduce IrrlichtDevice exposure and guienvironment RenderingEngine: Expose get_timer_time() to remove device from guiEngine Make irrlichtdevice & scene manager less exposed * Code style fixes * Move porting::getVideoDriverName, getVideoDriverFriendlyName, getDisplayDensity, getDisplaySize to RenderingEngine Fix XORG_USED macro -> RenderingEngine + create_engine_device from RenderingEngine constructor directly * enum paralax => enum parallax
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50 changed files with 1568 additions and 1567 deletions
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@ -138,7 +138,6 @@ LOCAL_SRC_FILES := \
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jni/src/database.cpp \
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jni/src/debug.cpp \
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jni/src/defaultsettings.cpp \
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jni/src/drawscene.cpp \
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jni/src/dungeongen.cpp \
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jni/src/emerge.cpp \
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jni/src/environment.cpp \
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@ -270,6 +269,7 @@ LOCAL_SRC_FILES := \
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jni/src/wieldmesh.cpp \
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jni/src/client/clientlauncher.cpp \
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jni/src/client/inputhandler.cpp \
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jni/src/client/renderingengine.cpp \
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jni/src/client/tile.cpp \
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jni/src/client/joystick_controller.cpp \
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jni/src/irrlicht_changes/static_text.cpp
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